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Sphereserver

Game server for UO

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Project details

Automatic builds

Building

Project files can be build with CMake for both Linux (gcc) and Windows (msvc and mingw), old project files are still present in the source for now.

Ubuntu

Install mysql library

  • sudo apt-get install libmysqld-dev
  • sudo apt-get install libmysql++ libmysql++-dev
  • sudo apt-get install libmysqlclient-dev:i386

Windows

Create a .sln file (If the project was not generated by CMake)

  • Open src\graysvr\GraySvr.vcxproj with Visual Studio, press crtl + s to save the solution and choose a name for the .sln file, use this file from now.

Coding Notes (add as you wish to standardize the coding for new contributors)

  • Make sure you can compile and run the program before pushing a commit.
  • Rebasing instead of pulling the project is a better practice to avoid unnecessary "merge branch master" commits.
  • Removing/Changing/Adding anything that was working in one way for years should be followed by an ini setting if the changes cannot be replicated from script to keep some backwards compatibility.

Licensing

Copyright 2015 Sphereserver development team

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0

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Languages

  • C 57.5%
  • C++ 42.3%
  • Other 0.2%