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Skill interaction and death-save fixes
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265 commits
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since this release
Adapt v2.2.4 · Minecraft 26.1.2 - 26.3 · Java 25
Paper · Purpur · Leaf · Folia · Canvas · Spigot
Changes & Fixes
- Added a player preference for death-save priority, translations added to every locale.
- Death-save cooldowns persist across reconnects and restarts.
- Damage modifiers and delayed damage apply before a death save is chosen.
- A save already protecting the player prevents a second save from being spent.
- Void Skin detects lethal damage after absorption, keeps its cooldown when an escape fails, and refunds each reserved pearl only once.
- Borrowed Time only records delayed damage that was actually accepted.
- Pearl Rebound keeps Fetch Shot, Floaters and Pinning Shot effects.
- Ricochet keeps the effects on reflected projectiles.
- Mason's Eraser no longer refunds terrain transformations.
- Scaffolder keeps item data and container contents, and drops refunds if the owner disconnects.
- Crafting and Grindstone rewards require a completed result.
- Bulk Artisan respects exact recipe ingredients.
- Bonus mining uses real player break events and the configured durability costs.
- Unbreakable Pact respects custom durability limits.
- Arrow Recovery refunds can't be picked up a second time.
- Overlapping temporal freezes restore the original entity state.
- Recall keeps flight permissions through freezes.
- Trident recall pauses its timeout while frozen.
- Assassinate accounts for armor and absorption.
- Delayed damage can't trigger melee adaptations again.
- Shared Pain skips blocked and intercepted hits.
- Guardian Instinct uses the damage left after defenses.
- Thorns reflect damage on the attacker's own region thread (Folia).
- Sixth Sense only searches terrain that has already been generated.
- The startup splash screen is updated for the current VolmLib.