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Skill interaction and death-save fixes

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@SwiftSwamp SwiftSwamp released this 18 Oct 20:07
· 265 commits to master since this release

Adapt v2.2.4 · Minecraft 26.1.2 - 26.3 · Java 25
Paper · Purpur · Leaf · Folia · Canvas · Spigot

Changes & Fixes

  • Added a player preference for death-save priority, translations added to every locale.
  • Death-save cooldowns persist across reconnects and restarts.
  • Damage modifiers and delayed damage apply before a death save is chosen.
  • A save already protecting the player prevents a second save from being spent.
  • Void Skin detects lethal damage after absorption, keeps its cooldown when an escape fails, and refunds each reserved pearl only once.
  • Borrowed Time only records delayed damage that was actually accepted.
  • Pearl Rebound keeps Fetch Shot, Floaters and Pinning Shot effects.
  • Ricochet keeps the effects on reflected projectiles.
  • Mason's Eraser no longer refunds terrain transformations.
  • Scaffolder keeps item data and container contents, and drops refunds if the owner disconnects.
  • Crafting and Grindstone rewards require a completed result.
  • Bulk Artisan respects exact recipe ingredients.
  • Bonus mining uses real player break events and the configured durability costs.
  • Unbreakable Pact respects custom durability limits.
  • Arrow Recovery refunds can't be picked up a second time.
  • Overlapping temporal freezes restore the original entity state.
  • Recall keeps flight permissions through freezes.
  • Trident recall pauses its timeout while frozen.
  • Assassinate accounts for armor and absorption.
  • Delayed damage can't trigger melee adaptations again.
  • Shared Pain skips blocked and intercepted hits.
  • Guardian Instinct uses the damage left after defenses.
  • Thorns reflect damage on the attacker's own region thread (Folia).
  • Sixth Sense only searches terrain that has already been generated.
  • The startup splash screen is updated for the current VolmLib.