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VoidLaunch 1.0.16
Changes in this push
Changes included since v1.0.15:
Remove unsafe template-scoped progress animations (0067563)
Replace storyboard targets inside the WPF ProgressBar control template with a style-level opacity pulse that does not rely on template name scopes. Determinate downloads keep their smooth code-driven progress transitions.
Verified both Debug and self-contained Release builds show the real VoidLaunch main window, remain running, and do not append a startup crash report.
Detailed changelog
- Fixed the runtime-only progress animation name-scope error present in v1.0.14 and v1.0.15.
- Reworked loading bars to use a safe whole-control pulse while downloads keep smooth code-driven progress animation.
- Added a visible startup error message and a local
StartupCrash.logfor unexpected UI startup failures. - Added automatic rotating library backups and recovery from a missing or damaged
library.json. - Added child-process tracking so launchers that hand off to the real game keep counting playtime until the game closes.
- Added a Game Folders page with pause, one-folder rescan, subfolder exclusions, removal choices, and Undo.
- Added named collections and comma-separated tags on each game page.
- Added single-instance protection; opening VoidLaunch twice now brings the existing window forward.
- Added a themed notification center and animated toast messages, including Undo for game, folder, scan-result, and play-session removal.
- Added cancel buttons and smooth, theme-colored download animations for app updates and older-version downloads.
- Added an animated theme-colored marker for the active sidebar tab.
- Moved game session logs into
VoidLaunchData\GameLogsand safely migrates the oldLogsfolder without overwriting different files. - GitHub Releases now receive an automatic per-push changelog instead of generic generated notes.
Download
Download VoidLaunch.exe below. It is the complete self-contained app; no installer or separate .NET download is needed.