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Releases: WarpedEdge/FFIX-ModProjects

Costume Pack Version 1.3

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@WarpedEdge WarpedEdge released this 16 May 14:17

Known Issues:

  • There is apparently an issue where for some reason in certain battles (there are quite a few) the Enemy AI scripts are looking for the stupid MODEL ID of the players instead of their Player ID which is stupid, BUT Tirlititi and DV may have a fix in the next Memoria Release

  • If shaders in the launcher are turned on then models will appear very dark (This is a Memoria side thing as that feature was before the model importer)

    • The next Release of Memoria should address this with a new invert shader feature

Added:

  • Garnet's DFFOO White Mage has been added to the Castle Scene when selecting any DFFOO Field Sub Model (note picking White Mage sub model will be silly during her robe catching fire)

Costume Pack Version 1.2

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@WarpedEdge WarpedEdge released this 02 Apr 15:04

Known Issue:

  • There is apparently an issue where for some reason in certain battles (there are quite a few) the Enemy AI scripts are looking for the stupid MODEL ID of the players instead of their Player ID which is stupid, BUT Tirlititi and DV may have a fix in the next Memoria Release

Fixed Issues:

  • Garnet's side of her face texture fragmenting
  • Eiko field model using the wrong .fbx

Costume Pack Version 1.1

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@WarpedEdge WarpedEdge released this 31 Mar 20:15

Fixed Issues:

  • Freya Field model submod when used in battle (not the SA costume on) was flickering on her upper back
  • Garnet DFFOO Default costume Trance was not using her Trance model
  • Eiko models were pulling in weird ways
  • Models disappearing in certain circumstances (tent in fields like Memoria location or Lifa Tree Elevator)
  • Garnet's side of her face texture fragmenting (Will require testing with missing models from above)
  • Kupo Heroes Pack support
  • Garnet's costume model for DFFOO Default not having short hair variants work in battle
  • Ferny Fantasy latest test release messed up commands
  • Other various fixes

Known Issue:

  • There is apparently an issue where for some reason in certain battles (there are quite a few) the Enemy AI scripts are looking for the stupid MODEL ID of the players instead of their Player ID which is stupid, BUT Tirlititi and DV may have a fix in the next Memoria Release
CostumesAvailable

Costume Pack Version 1.0

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@WarpedEdge WarpedEdge released this 25 Mar 19:10

This Costume Pack mod adds costumes to the main cast. These currently are mainly their DFFOO variants, some vanilla model ones that exist already (Pluto Zidane, White Mage Garnet), and custom made ones currently ChikoLad made Dark Freya as well as Trance models for both models of Beatrix (DFFOO and vanilla) and Trance model for Garnet's DFFOO.

Main features

The costumes are Hot Swappable meaning they can be changed from their Ability menu for each character like how you equip any other passives. Make sure to use the help menu on them to get a glimpse at what you are equipping.  which means no more having to equip a Battle costume in mod options for  and then booting up the game.
Field models can be selected from the mods Mod Options. Unfortunately these can not be made hot swappable currently.

Current Costumes:

image

Requirements

v2025.07.04 or later

NOTE: The costumes are hot swappable, but you need to just do any equipment change like equipping the same weapon and it will take effect, in the next release of Memoria it will fully hot swap.

Installation instructions

Mod is available in the Mod Catalog, however if you really want to download it manually, then just extract the mod folder and put it in the FINAL FANTASTY IX folder and the mod launcher will see it.

Shout outs

  • ChikoLad (sonicbrawler182) for providing me the DFFOO models and the Dark Freya model, without his help, this mod would not exist.
  • SamToki (The artist i've commissioned for a lot of my mods as well as for my upcoming Character Pack - FFVII mod for FFIX) For doing the Cover art adjustments making it really pop.
    - https://www.fiverr.com/samtoki/
  • CheddarBung who helped me figure out how the vanilla models were importing inverted
  • FernyFer for overall assistance and feedback
  • Tirlititi and DV for always just helping me with all my questions I have

CharacterPack FFVII BETA Version 0.5

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Due to size limits on github, please download the mod here
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Download the custom patcher for this beta below. If you downloaded the previous one from v0.4 a then this is the same one.

The patcher is only made for testing the beta and will be wrapped in a future release of Memoria.

CharacterPack FFVII BETA Version 0.4

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Due to size limits on github, please download the mod here

Download the custom patcher for this beta below.

The patcher is only made for testing the beta and will be wrapped in a future release of Memoria.

CharacterPack FFVII BETA Version 0.3

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Due to size limits on github, please download the mod here

Download the custom patcher for this beta below.

The patcher is only made for testing the beta and will be wrapped in a future release of Memoria.

CharacterPack FFVII BETA Version 0.2

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DO NOT DOWNLOAD UNLESS I HAVE GIVEN YOU A Memoria.Patcher-CharacterPack.exe OR THINGS WILL BREAK

CharacterPack FFVII BETA Version 0.1

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This is the BETA release of the Character Pack - FFVII mod which currently only includes Cloud.

PCP-v1.7.0

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@WarpedEdge WarpedEdge released this 27 Jun 18:48
  • Translation support for English (US), English (UK), Japanese, German, French, Italian, and Spanish