WaveEngine 3.1 Samples
This repository contains all the samples code that are part of any topic under the new WaveEngine 3.1 version based on .NET 5.
We are using different Github repositories to make it easy to download each of them individually. The complete list of samples is using WaveEngine 3.1 and to build these you only need to restore the Nuget dependencies and build the project respectively.
The standard post-processing graph
This demo scene uses WaveEngine 3.1 with .NET 5 support. The new Post-processing graph is used with several effects such as Screen Space Ambient Occlusion (SSAO), Screen Space Reflection (SSR), Temporal Antialiasing (TAA), Depth of Field (DoF), Bloom, and Tonemapping and you can check it on DirectX11, DirectX12 and Vulkan.
Source Code: https://github.com/WaveEngine/NET5Demo
Area Lights demo
This demo uses the new WaveEngine 3.1 Area Light capabilities to create special soft light effects.
Source Code: https://github.com/WaveEngine/AreaLightsDemo
Mixed Reality Demo
WaveEngine.MRTK is a project that provides a set of components and features used to accelerate cross-platform XR application development in Wave Engine.
This demo uses the new Wave Engine 3.1 compute shader capabilities to generate skinned animated models in a impressive performance boost.
Source Code: https://github.com/WaveEngine/GPUSkinningDemo
UI API integrations
This demo shows how you can integrate WaveEngine in an application using the WindowSystem.
Source Code: https://github.com/WaveEngine/UIWindowSystemsDemo
Low Level API
Set of samples using the Low Level abstraction API over Vulkan, DirectX, OpenGL, Metal.
Source Code: https://github.com/WaveEngine/LowLevelAPIDemo