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Monstrous Descent v0.3.0-alpha

Pre-release
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@silva-gamedev silva-gamedev released this 18 Aug 12:28
0c8620d

New Features

Core gameplay

  • The Fog (players main driving force on map)

Level

  • Ability to move through multiple levels
  • Possibility to rest after battle (rest advances global time)

Visual indicators

  • Emphasize what figurines turn it is
  • Show remaining skill and move points
  • Effect/Stat/Skill info on hover
  • Indicators - damage values and effects

Tutorial

  • Combat introduction

Seeding

  • Implemented seed usage for map and level generation

Story

  • Added some comments by The Shadow

SFX

  • Added temporary sound effects for various actions (we're experimenting)

Fixes

AI

  • AI no longer sometimes doesn't move on level start
  • AI no longer has the capability to move the player or end the players turn
  • AI no longer ends turn before it's attack has effect on the battlefield
  • AI now properly starts to search the map if certain conditions are met
  • many fixes with how AI behaves and interacts with the player
  • AI Nomax now handles it's skills correctly

Level

  • game no longer crashes on level lost
  • can no longer end turn while monster is picked up
  • when knocked out of bounds, figurine no longer causes crash
  • can no longer click on disappearing buttons
  • selecting upward attack direction no longer picks up selected figurine
  • enemies are no longer seen when entering paused level from menu

In the works

Monsters

Lupernix - 20% complete
needs work: skill animations, skill implementation

lupernix.mp4

Spiquida - 50% complete
needs work: idle rework (with inverse kinematics because the amount of joints is too large for animating using forward kinematics), skill animations

spiquida.mp4

Launch instructions:

windows: extract .zip
linux: extract .tar.xz
keep files in the same directory

tips:

  • esc in level for in game menu
  • f11 for fullscreen

notes from testers:

  • sometimes levels can be skipped (enemies appear to not spawn properly)

bugs found after release:

  • if you exhaust a figurines movement points on the last turn, it is not possible to drag it to the inventory

(source archives only have the .readme we ain't leaking anything)