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Monstrous Descent v0.4.0-alpha Timeline update
Pre-release
Pre-release
New Mechanics
Timeline
A new system that moderates move order based on entity speed/affliction proc rate.

- Monsters move according to timeline
- Hazards react to timeline
- Afflictions are affected by timeline
Gameplay
Movements are now similar to skills in that they need to be selected from a radial wheel.

- New movement system
- Minimal progression system
- Skill use overhaul
- Vision overhaul
- Overhauled radial selection
- Skill cooldowns
- New skills (some not fully fleshed out)
AI
- Complete AI rework using GOAP
Visuals
One of the main focuses of this release is to make the game more visually pleasing and unique.

- BG overhaul
- Menu unuglify (slight)
- Monster decals
- Knockback preview overhaul
- Monster last seen positions
- Fixed some graphical inconsistencies
Performance
Game performance has been optimized to make it feel more like a game rather than a hot mess.
- Optimized asset loading, minimized stutters when entering new levels or loading new map tiles
- Level load times decreased 15x, similar with map
Notes for testers (we ruw you <3)
f11 is Fullscreen toggle
f2 is hot reload so you don't need to restart the game
Spiquida (the one with tentacles) has quite an amount of problems currently, that could potentially be game breaking. It's AI is quirky.
Have fun :)
download and extract, -> keep everything in the same folder <-
(for y'all windows users, the game is not a virus, trust)