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A simple 3D project with pseudo water simulation based on MxEngine

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Rainball

Rainball is a simple 3D project with pseudo water simulation based on MxEngine game engine.

What is this project about?

It is a small sample of what you can do using brand new MxEngine. It uses Primitives::CreateSurface() function to generate waves on water surface. There are no direct calls to graphic api or custom shaders involved, application only uses engine abstractions to render a single mesh with high reflectance factor.

About MxEngine

Is an open-source game engine which allows you to work with 3D graphics, create custom objects behaviour, play 3D sounds, and much-much more. This project's aim is to show how you can utilize its API and create some cool stuff. It you are interested, feel free to contribute to the engine.

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A simple 3D project with pseudo water simulation based on MxEngine

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