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SHOGO VR - WXR - V1.2 Release (Dual Pistols!)
** Install Steps **
- Extract or install your copy of SHOGO MAD (tested with GOG offline installer version) to your WinlatorXR container
- Copy these files into that directory
- Right-click the "SHOGOVR.exe" and Create Shortcut, then exit the container
- Back in WinlatorXR main 2D panel, edit the shortcut to a custom resolution of 2800x1400 or more*
- Run "ShogoVR" (the only step needed going forward)
- If prompted, you can auto-update to the latest version of the mod (will not update this README file)
*Recommended container size: 2800x1400, or 4200x2100 (1.5x size) for bigger resolution at the cost of a little bit of performance
New features:
Physical gestures:
Knife/swords dominant hand swipe to attack (DEFAULT: ON)
Reach above left or right shoulder to switch weapon back/next (DEFAULT: OFF)
VR extra features:
Dual pistol aiming (DEFAULT: ON)
Two handed mode toggle (DEFAULT: ON)
Controls: (Right Handed Mode Default)
Left controller stick: Move
Left controller stick click: Crouch (hold)
Left controller X button: Crouch (toggle)
Left controller grip: Jump
Left controller trigger: F9 (quick load) while dead; nothing while alive
Left controller menu button: Menu / Esc (skip intro cutscenes)
Right controller trigger: Fire
Right controller grip: Double jump (a single jump when on foot)
Right controller A button: Toggle first/third person camera
Right controller B button: Toggle vehicle / mech mode
Right controller stick: Turn (left/right) and change weapon (up/down)
Right controller stick click: Re-centre the view
(Note: Left and Right triggers swap if using left handed mode, and physical slash gesture changes too)
Known bugs:
Dual pistols are still slightly off with their muzzle flashes
The "double jump" on the right controller means you don't get a jumping sound when on foot (since you can only normal jump) nor in a mech, but you can press left jump slightly after if you want the sound I guess 👍
Shogo VR - WXR - V1.0 Release!
Controls:
Left controller stick: Move
Left controller stick click: Crouch (hold)
Left controller X button: Crouch (toggle)
Left controller grip: Jump
Left controller trigger: F9 (quick load) while dead; nothing while alive
Left controller menu button: Menu / Esc (skip intro cutscenes)
Right controller trigger: Fire
Right controller grip: Double jump (a single jump when on foot)
Right controller A button: Toggle first/third person camera
Right controller B button: Toggle vehicle / mech mode
Right controller stick: Turn (left/right) and change weapon (up/down)
Right controller stick click: Re-centre the view
Known bugs:
Dual pistols are still slightly off with their muzzle flashes
The "double jump" on the right controller means you don't get a jumping sound when on foot (since you can only normal jump) nor in a mech, but you can press left jump slightly after if you want the sound I guess 👍
Future feature ideas:
Perhaps we can modify the dual pistols to be one per hand rather than both on the dominant hand, I see the PCVR mod has this using whole new models, but I like the original art and would want to preserve it
We could look at having physical motion trigger melee attacks when holding the knife or mca sabre
We could look at upscaling the display in some way, supersampling perhaps?
We can look into seeing if the [co-op mod](https://www.moddb.com/mods/shogo-coop) worked alongside this one (basic MP seems ok!)
SHOGO VR - WinlatorXR Beta V0.7
Added an auto-update feature to enable easy updating without manual re-install to latest stable build in AutoUpdate
Controls:
- Left controller stick: Move
- Left controller stick click: Crouch (hold)
- Left controller X button: Crouch (toggle)
- Left controller grip: Jump
- Left controller trigger: F9 (quick load) while dead; nothing while alive
- Left controller menu button: Menu / Esc (skip intro cutscenes)
- Right controller trigger: Fire
- Right controller grip: Double jump (a single jump when on foot)
- Right controller A button: Toggle first/third person camera
- Right controller B button: Toggle vehicle / mech mode
- Right controller stick: Turn (left/right) and change weapon (up/down)
- Right controller stick click: Re-centre the view
Known bugs:
- The thumbstick deadzone may still be a little "off", will hand-tweak the code on this
- Vibrations are once per trigger pull, but should continue so long as a weapon is firing
- Dual pistols are still slightly off with their muzzle flashes
- The "double jump" on the right controller means you don't get a jumping sound when on foot (since you can only normal jump), this is a minor thing probably solved by just making it so that both grips are the same jump when on-foot
- Some levels do not seem to trigger a quick-save, the logic for that could be improved too by not quick-saving again if we just pressed the trigger-to-press-f9 on death
Future feature ideas:
- Perhaps we can modify the dual pistols to be one per hand rather than both on the dominant hand, I see the PCVR mod has this using whole new models, but I like the original art and would want to preserve it
- We could look at having physical motion trigger melee attacks when holding the knife or mca sabre
- We could look at upscaling the display in some way, supersampling perhaps?
- We can look into seeing if we can get MP working, it would be amazing if the co-op mod worked alongside this one
Almost Bug Free Alpha V0.6
Prep for Beta release tomorrow and then more testing of full campaign
Almost Ready Buggy Alpha V0.5
Almost fully playable now I think!
Here's the remaining bugs:
- Loading screens and credits are still rendered in mono not stereo
- Left stick needs a deadzone, perhaps even a larger one for left-right versus front-back movement, too hard to move straight forward or back
- The intro video is still slightly too high on the screen (past the mono rendered monolith logo), also seems to be laggy, this may remain a "known bug" post-launch of V1.0
More minor bugs:
-
Walking mode do the same "jump" with both inputs instead of double jump, because it has no jump sound and only works in mechs (its a normal jump on foot)
-
Should try to fix the muzzle flashes on dual pistols one more time, shouldn't change their left/right position, just lower them down vertically a little, and move them further out towards the end of the guns, this is a fix just for the dual pistols
BUGGY ALPHA RELEASE V0.3
Taking the SHOGO MOBILE ARMOR DIVISION VR mod from PCVR to standalones via WinlatorXR XrAPI
This is a known buggy pre-alpha V0.3 build, it will get better 👍
CREDITS
Full credit to BrandonW24 for the original PCVR mod of SHOGO MAD - https://github.com/BrandonW24/Shogo-VR
Edited with the help of Big Pickle (OpenCode Zen) AI to bypass the 64-bit bridge application and the use of dgVoodoo2
Thanks to Luboš, GmoLargey, and others for their work on WinlatorXR and everyone else who had contributed to portable PC gaming via Winlator on other platforms
AI tuning and testing done by Bigelowed
INSTALL
- Extract or install your copy of SHOGO MAD (tested with GOG offline installer version) to your WinlatorXR container of at least 2800x1400 resolution
- Copy these files into that directory
- Run "ShogoVR.exe"
CONTROLS
- Left controller stick: Move
- Left controller stick click: Crouch (hold)
- Left controller X button: Crouch (toggle)
- Left controller Y button: Zoom toggle (if weapon has zoom) Known buggy, don't use this at the moment
- Left controller grip: Jump
- Left controller trigger: F9 (quick load) while dead; nothing while alive
- Left controller menu button: Menu / Esc (skip intro cutscenes)
- Right controller trigger: Fire
- Right controller grip: Double jump (a single jump when on foot)
- Right controller A button: Toggle first/third person camera
- Right controller B button: Toggle vehicle / mech mode
- Right controller stick: Turn (left/right) and change weapon (up/down)
- Right controller stick click: Re-centre the view
NOTES
Code added or modified from the parent project in this fork/port over to WinlatorXR's XrApi is subject to the repository's MIT license, so that others may adapt it for their own C++ PC VR games and mods as well!
This version has much less customization available to make it a clean open-and-play experience for standalone players, if you have the ability to play the original PCVR mod instead, absolutely do for the best experience!