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v1.7.5 #72
Replies: 2 comments 2 replies
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Still the same... pressing the 'Initiative' button (of course, not every time) — OpenGL not responding. hang_24520_1788392490.txt |
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Thank you for your work. I'm already using the version machines-win64-wfw-20260903.7z 1 - I press PrintScreen in the game itself (just in case, I also tried FN+PrintScreen – but that didn't work either)... and nothing happens, no screenshot is taken, and no folder is created in the game's root directory either. 2 - I played through one scenario and completed it. Then I chose the Graco scenario, and the game crashed to the desktop with no error message. crash_11496_1788468261.dmp 3 - A small enemy unit drove into the research building (it had been chasing my researchers) and now it's just standing there, doing nothing. First time I've ever seen one enter a building, but since it did, it should be attacking. Instead, it just stays there – not attacking, not leaving.
4 - Graco scenario: Wrong camera position.
But it should be like this. In other maps, that's exactly how it is:
PS: All this isn't really that important. The main thing is that there were no crashes in the game itself (during the scenario, in the middle or at the end of an epic battle). |



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Mostly a bugfix and maintenance release: the game moved to SDL3, gained a native MSVC build, and
had its renderer rebuilt underneath.
Ctrl+Alt+Shift+F11and typeconsole onthere)logs/)screenshotsdirectory instead of the game's own dataWindowed), Resolution and Refresh Rate as separate settings, instead of one long list
left off instead of restarting from the beginning on every switch
Ctrl+Shift+F7) is now available in release buildsEnternow sends a chat message to all players,F2/F3/F4address a target andtoggle alliances
Ctrl, andCtrl+Vpastewith a mismatched version is now told so, along with both versions.
rather than at the speed of the game
Also, check the available mods: wiki/Mods#known-mods
This discussion was created from the release v1.7.5.
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