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Wirgiliusz/README.md

Hello ℴ

I am a student with an Engineering degree in Control Engineering and Robotics pursuing Master's degree in Embedded Robotics.
▷ Not scared of low-level programming, playing with registers, meeting nano-seconds deadlines, and touching the hardware.
▷ Fascinated with high-level programming, complex million-lines libraries, and many layers of abstraction which make very complicated things doable.

Things I work with

Languages

C C++ C# Python

Technologies

Linux Git STM Arduino Qt Unity

My area of interests

  • Low and high level programming
  • Embedded systems
  • Electronics
  • Microcontrollers
  • Robotics
  • Game development

Where to find me

LeetCode Code Wars Exercism

My latests projects

Project name Type Technologies
Micromouse Robot Wizualizer Robot, Software C STM ROS Unity
Before You Leave Embedded, Device C C++ Arduino STM
Grid Robots Simulator, Software C Python Pygame
Mobile Robots Framework Simulator C# Unity
Fly and Shoot Game, Device C++ Qt Arduino
Tic Tac Toe plus with GUI Game C++ SFML
Iris Species Classification Neural network Python NumPy Scikit
Celeste version changer Application Python Tkinter

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  1. Micromouse-Robot-Wizualizer Micromouse-Robot-Wizualizer Public

    Project of a Micromouse robot with labirynth solving algorithms and visualisation on LCD display and in RViZ software.

    C 2 1

  2. Mobile-Robots-Framework Mobile-Robots-Framework Public

    Mobile robots simulation software created with Unity framework.

    C# 2

  3. Iris-Species-Classification Iris-Species-Classification Public

    Analysis of simple neural network on classic Iris Species data set.

    Python

  4. Celeste_version_changer Celeste_version_changer Public

    Small program that helps to switch Celeste game between orginal and modded version

    Python 1

  5. Kolko_i_Krzyzyk_SFML Kolko_i_Krzyzyk_SFML Public

    Classical game with a graphical user interface – enriched with adjustable board sizes, win conditions, and gameplay versus computer.

    C++ 1

  6. FlyAndShoot FlyAndShoot Public

    Game with a graphical user interface – controlled by a self‑made dedicated gamepad with accelerometer responsive to gestures.

    C++ 1