Skip to content
This repository has been archived by the owner on Apr 16, 2021. It is now read-only.

Wolfenswan/ws_sss

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Wolfenswan's Simple Spawn System for ArmA3

Wolfenswan [FA]: wolfenswanarps@gmail.com | folkarps.com

INTRODUCTION

My goal is to create a simple spawn system, aimed at two types of mission makers:

  • Beginner mission makers who are not yet comfortable with SQF and prefer to mostly use the in-game editor.
  • Intermediate to advanced mission makers who want to churn out small to medium sized missions on a regular basis and need a simple spawn system as foundation for their missions, allowing them to focus on building a mission around the set-pieces.

FEATURES

  • Easy to use spawn system, with no need for SQF scripting or knowing class names.
  • Currently supports spawning of the following groups: Hold, Patrol, Garrison, Ambush, Ambush-road
  • All groups are either placed randomly in the selected area or focus on pre-placed "points of interest"

SETUP & DOCUMENTANTION

Setting up the mission folder

Download the latest release of ws_sss. Unzip it to your missions folder (My Documents<Arma 3 Profiles><profile>\Missions) and rename the folder to ws_sss.VR

I suggest opening the mission in the in-game editor and familiarize yourself with the various components

Implementing ws_sss into your mission

  1. Copy the ws_sss & ws_fnc folders into your mission.

2a) If description.ext is not present, copy description.ext from the ws_sss.VR folder into your mission.

2b) If description.ext is present, open it in a text editor. Find the entry class CfgFunctions and add #include "ws_fnc\config.hpp" after the {. If class CfgFunctions is not present, simply add the entire class CfgFunctions block from the description.ext found inside the ws_sss.VR folder at the bottom of your description.ext.

  1. In the in-game editor, copy the basic setup for ws_sss from the example mission into your own mission.

  2. Execute [] execVM "ws_sss\ws_sss_init.sqf" at the bottom of your init.sqf to spawn AI at mission start.

About

Wolfenswan's Simple Spawn System

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published