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A universally usable toon shader. compliant with Unity standard rendering functions, aiming to create a shader that can withstand avatar use across platforms, such as VRM, which is expected to grow in the future.

License

MIT, Unknown licenses found

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MIT
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WondermSwift/UniToon

 
 

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UniToon

ver 0.13.0-alpha

A universally usable toon shader. compliant with Unity standard rendering functions, aiming to create a shader that can withstand avatar use across platforms, such as VRM, which is expected to grow in the future.

img001.png

Features

  • Both Toon and PBR expressions
  • Blends in with the environment
  • No custom shader keywords
  • No goal of multifunctionality

Compatible

UniToon supports any light environment implemented by Unity.

  • Light(Directional, Point, Spot, Area)
  • Light Intensity, Indirect Multipiler
  • Baked Global Illmination
  • Realtime Global Illmination
  • Environment Lighting (Skybox, Gradient, Color)
  • Reflection Probes

The following shader passes are also supported for situations where these are required

  • ShadowCaster
  • DepthOnly
  • DepthNormals
  • Meta

Install

  • Unity Package Manager (UPM)

You can import packages from the path below

https://github.com/yoship1639/UniToon.git

Support Status

Render Pipeline

Builtin URP HDRP
Not yet Support Not yet

Unity Version

Version Support
Unity2019.x Not yet
Unity2020.x Not yet
Unity2021.x Yes

Gallery

Light intensity

img002.png

Light indirect multipiler

img003.png

Sky light intensity

img004.png

Red point light

img005.png

Red, Green and Blue lights

img006.png

About

A universally usable toon shader. compliant with Unity standard rendering functions, aiming to create a shader that can withstand avatar use across platforms, such as VRM, which is expected to grow in the future.

Resources

License

MIT, Unknown licenses found

Licenses found

MIT
LICENSE
Unknown
LICENSE.meta

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Languages

  • HLSL 49.1%
  • ShaderLab 33.7%
  • C# 17.2%