ver 0.13.0-alpha
A universally usable toon shader. compliant with Unity standard rendering functions, aiming to create a shader that can withstand avatar use across platforms, such as VRM, which is expected to grow in the future.
- Both Toon and PBR expressions
- Blends in with the environment
- No custom shader keywords
- No goal of multifunctionality
UniToon supports any light environment implemented by Unity.
- Light(Directional, Point, Spot, Area)
- Light Intensity, Indirect Multipiler
- Baked Global Illmination
- Realtime Global Illmination
- Environment Lighting (Skybox, Gradient, Color)
- Reflection Probes
The following shader passes are also supported for situations where these are required
- ShadowCaster
- DepthOnly
- DepthNormals
- Meta
- Unity Package Manager (UPM)
You can import packages from the path below
https://github.com/yoship1639/UniToon.git
Render Pipeline
Builtin | URP | HDRP |
---|---|---|
Not yet | Support | Not yet |
Unity Version
Version | Support |
---|---|
Unity2019.x | Not yet |
Unity2020.x | Not yet |
Unity2021.x | Yes |
Light intensity
Light indirect multipiler
Sky light intensity
Red point light
Red, Green and Blue lights