Display hitboxes inside King of Fighter XIV.
- Go to the release page, and get the latest release.
- Extract the zip archive somewhere
- Launch your game
- Launch the provided exe
It should display something like "KOFBox is injected, everything is alright.", type enter to close the window. You should see boxes now!
Basically everywhere. Even online if you are willing to play with this on.
- Orange: Physical boxes (one pushes the other)
- Green / Blue: Hurtboxes for P1 and P2
- Red border: Counter
- Light Blue border: Guard-Point
- Red: Hitboxes
- Gray: Proximity Guard
- White: Projectile hurtboxes (useless?)
To hide the boxes after the injection. Press F5. To re-enable them, repress F5.
It should but I had to update it for the day one release, so we'll see.
Well the code is available but I use plenty of dark magic there so... can't tell you much more.
That said, I use easyhook to inject a dll inside the game, then it's just a matter of reading the memory and drawing rectangles.
This project embeds https://github.com/WydD/kof-xiv-input-frames which enables frame counts in input display.
I think so, nothing prevents code injection in the game so we're good.
No gameplay element is modified, so technically you could even play online with it.
You've got a CMake you should be able to do this using VS compiler.