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GBA #368
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…tracks, remove rotate90 mode, weappns and firing, Lara drawing routine, collision with enemies, fix sprite clipping
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…t for GBA, armcpp and Big-Endian support for 3DO, turn off animation lerp for distant objects, hide enemy corpse after 10 secs, fix some issues with sorting polys
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You might already know this / be doing it, but you can use the GBA's ARM superviser modes as a set of free shadow registers; Randy Linden used this trick for his Quake GBA port. This video demonstrates the port and explains the trick: |
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…c optimization, merge near/far clipping flags (CLIP_PLANE) to clear one of high-bits, revert smull optimization for scaleUV due overflow issues (low half word affects high)
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GBA alpha (GYM, LEVEL1, LEVEL2)
GBA beta (all levels)
GBA release
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