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3DO #370
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XProger
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Oct 31, 2021
…t for GBA, armcpp and Big-Endian support for 3DO, turn off animation lerp for distant objects, hide enemy corpse after 10 secs, fix some issues with sorting polys
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Nov 1, 2021
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Nov 5, 2021
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Nov 6, 2021
…e per-poly clipping for object meshes
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Nov 9, 2021
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Nov 10, 2021
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Nov 12, 2021
…re room poly clipping flags in vertex.z, reduce vertex buffer size
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Nov 17, 2021
…c4Mat44_F16 instead of MulManyVec3Mat33DivZ_F16, minor fix for z-clipping and gaps, fix animations and aiming, remove debug data from executable
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Nov 18, 2021
… (the same speed, but save 4k of RAM)
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Nov 18, 2021
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Nov 30, 2021
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Dec 8, 2021
unpackRoom_asm // -53% unpackMesh_asm // -48% projectVertices_asm // -32% faceAddRoomQuads_asm // -46% faceAddRoomTriangles_asm // -30% faceAddMeshQuads_asm // -36% faceAddMeshTriangles_asm // -38% faceAddMeshQuadsFlat_asm // -28% faceAddMeshTrianglesFlat_asm // -35%
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Dec 14, 2021
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Dec 15, 2021
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Dec 17, 2021
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Dec 19, 2021
… check by sphere test before the bounding box, disable animation interpolation between the same frames, remove outside rooms geometry from GYM level
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Dec 20, 2021
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Dec 22, 2021
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