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UnityIntegratedCharacterController

This project is aimed at creating a customizable character controller using the Unity3D game engine.

General Requirements:

  • Can be toggled between being in a kinematic and non-kinematic state.
  • Has integrated head bobbing as well as an audio cues system
  • Can travel upon moving objects
  • Can be used with the Netcode for gameobjects library (Multiplayer friendly)
  • Uses the new Unity Input system

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