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v0.3.2 — Room to Maneuver

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@Xi-Gong Xi-Gong released this 20 Oct 16:06
· 113 commits to main since this release

🎯 v0.3.2 — Room to Maneuver

Fewer, tougher enemies, distinct new silhouettes and more deliberate co-op builds.

✨ Highlights

  • Zombie objectives and active limits are reduced by 60%. Enemies enter through reachable original entrances, with approach pacing and recovery gaps. Ordinary rounds run 80–105 seconds around a 90-second target; Boss rounds add 30 seconds.
  • Existing enemies have substantially more health. Devils and Bosses gain consumable armor. New runners, heavy brutes, butchers and hunters have entirely new visible models; butcher/hunter Boss forms add warned cleaves and dodgeable projectile fans. Player-inspired gunner zombies carry pistols, UZIs or shotguns.
  • Upgrade drafts have no countdown or automatic default. Both players explicitly confirm before advancing. Refined cards preview benefits, and independent attribute sheets open with P1 Tab, P2 R or gamepad Y, with configurable keyboard bindings.
  • Broader offense, defense and utility choices use diminishing movement, cadence, capacity, penetration and recovery gains. Finite ammunition and per-weapon cadence limits curb runaway builds; shotgun damage/range scaling and rocket self-damage are rebalanced.

🛠️ Fixes and compatibility

  • Fixed P2 draft navigation, consecutive short taps and hidden gamepad cursor releases accidentally confirming choices.
  • Fixed empty Boss rounds on maps whose dedicated Devil entrances are blocked; Devils use reachable original zombie entrances in that case.
  • Clarified partial-supply recovery messages. Saves, checkpoints, depleted armor, pending skills and rewards retain their state. Older saves finish the current wave before migrating; LAN extensions require mutual support.

✅ Verification

Full simulation/unit, browser UI/audio, real-time input play, hidden packaged LAN, native and actual portable-launch checks are recorded in the v0.3.2 verification report. Controller mapping checks do not claim physical hardware coverage. No runtime performance improvement is claimed.

Chinese parity and intentional deviations

Full changelog: v0.3.1…v0.3.2