Skip to content

๐ŸŽฎ v0.3.5 โ€” Follow the letters on your pad

Choose a tag to compare

@Xi-Gong Xi-Gong released this 22 Oct 02:39

๐ŸŽฎ Follow the letters on your pad

๐ŸŽจ Compact weapon-name spacing

  • Restore the original weapon-name position when enchantment is absent. Active enchantment uses tighter spacing above its strip.
  • Preserve the blue armor overlay, equal-height Boss bars and A/Y label gap. Refresh the four affected combat screenshots and rebuild the portable download.
  • This small display revision uses focused HUD checks, a full build and actual portable startup; the earlier full functional baseline is recorded separately.

๐ŸŽจ Revised v0.3.5 HUD

  • Restore blue armor over the original green health bar. Full armor covers it; partial armor reveals the remaining health. Armor values and full crate refills are unchanged.
  • Match native devil Boss health-bar height to the player's health bar while retaining the shorter width and raised edges. Keep the compact enchantment strip unchanged.
  • Give A/Y weapon labels a little more room: normally 4โ€“5 visible pixels from the text.
  • Refresh the screenshots and rebuild both Windows artifacts. This revision replaces the original v0.3.5 tag and downloads.

โœจ Controls that match

  • Follow the printed A/B/X/Y letters on Xbox and Nintendo layouts. Recognizable SN30/Switch names select Nintendo automatically; a saved AUTO / XBOX / NINTENDO selector handles controllers exposing a generic XInput name.
  • B/LT/RT fire, A/Y bind or select weapons, X inspects stats between waves, and A confirms menus and upgrades. Switching layouts cancels pending holds and waits for release.
  • Fix confirmation taps made while viewing stats leaking into READY when the sheet closes. Local co-op and independent LAN inspection retain their existing scope.

๐Ÿ”ซ Empty guns, clear feedback

  • The last successful finite shot or placement returns to the pistol. Unlocked empty weapons remain selectable and bindable, with a short alert when fired and bounded repeats while held.
  • Preserve the final enchanted attack and remaining independent durability. Failed placements keep the held weapon; empty remote charges can still be selected and detonated.
  • Keep v0.3.4 peer behavior through the optional empty-weapon-feedback-v1 capability.
  • Place binding letters closer to weapon names using the actual scaled text layout. Visible gap checks cover short names, empty stock and inherited large magazines.

๐Ÿ’œ Enchantment grows with you

  • Personal levels and ENCHANT POWER cards increase the enchantment's extra damage from 15% toward 45%, with diminishing returns. Boss rewards count twice; cards show exact before/after values. Already emitted attacks retain their original damage.
  • New selected-wave builds include power; existing saved builds retain their earned allocations. Optional enchant-power-v1 negotiation preserves older peers.
  • Shorter raised strips respect player health proportions: enchantment is no wider than health and at most half its height; native Boss strips match player health height. Highlights and shadows fit inside the bounds.
  • Retain enemy growth after bounded four-difficulty comparisons; the added power remains constrained by finite enchantment durability and upgrade choices.

๐Ÿ–ผ๏ธ Verification and current screenshots

The latest revision refreshes four combat images in both READMEs. It passes seven focused HUD tests, three viewport shapes, Canvas pixel/geometry checks, real menu/pause inputs, full build/typechecks and actual portable startup. The earlier full functional/LAN baseline and unchanged menu/stat/controller images remain separately documented; those suites were not repeated for this spacing-only change. See the verification record for exact results and hardware limitations.

PARITY details ยท Full changelog