🍷 A clean Library you can use on your Script made by Aux 🍷
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Xock1/Aux-Library-/refs/heads/main/obfuscated_script.lua%20(19).txt"))()
-- Create a window
local main = library:CreateWindow("Window Title")
-- Initialize the library
library:Init()
main:AddLabel({
text = "This is a label"
})
main:AddButton({
text = "Click Me",
callback = function()
print("Button clicked")
end
})
main:AddToggle({
text = "Enable Feature",
state = false,
callback = function(state)
print("Toggle is now:", state)
end
})
main:AddSlider({
text = "Speed",
min = 1,
max = 100,
value = 50,
float = false,
callback = function(value)
print("Slider value:", value)
end
})
main:AddBox({
text = "Username",
value = "default text",
callback = function(text, enter)
print("Input:", text, "Enter pressed:", enter)
end
})
main:AddBind({
text = "Toggle Speed",
key = "F",
hold = false,
callback = function()
print("Keybind pressed")
end
})
local dropdown = main:AddList({
text = "Select Option",
values = {"Option 1", "Option 2", "Option 3"},
value = "Option 1",
callback = function(selected)
print("Selected:", selected)
end
})
main:AddColor({
text = "Player Color",
color = Color3.fromRGB(255, 0, 0),
callback = function(color)
print("Color changed:", color)
end
})
local folder = main:AddFolder("Combat")
folder:AddToggle({
text = "Auto Attack",
state = false,
callback = function(state)
print("Auto Attack:", state)
end
})
library:Close() -- Toggle library visibility
library.flags["FlagName"] -- Get component value by flag
dropdown:AddValue("New Option") -- Add option
dropdown:RemoveValue("Option 1") -- Remove option
dropdown:SetValue("Option 2") -- Set selected value
keybind:SetKey("G") -- Change keybind
colorpicker:SetColor(Color3.new(0, 1, 0)) -- Set color
toggle:SetState(true) -- Set toggle state
slider:SetValue(75) -- Set slider value
text
- Display text for the componentcallback
- Function to run when component changesflag
- Custom flag name for library.flags (defaults to text)
min
- Minimum valuemax
- Maximum valuevalue
- Default valuefloat
- Allow decimal values (true/false)
key
- Default key (string or KeyCode)hold
- Trigger while holding (true/false)
values
- Array of optionsvalue
- Default selected option
color
- Default Color3 value
Access component values using flags:
print(library.flags["Toggle Name"]) -- Get toggle state
print(library.flags["Slider Name"]) -- Get slider value
print(library.flags["Dropdown Name"]) -- Get selected option
- Right Shift: Toggle library visibility
- Click outside popups to close them
- Drag window titles to move windows
local library = loadstring(game:HttpGet("YOUR_URL"))()
local main = library:CreateWindow("My Script")
main:AddLabel({text = "Player Controls"})
main:AddSlider({
text = "Walk Speed",
min = 16,
max = 100,
value = 16,
callback = function(speed)
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed
end
})
main:AddToggle({
text = "Infinite Jump",
state = false,
callback = function(state)
if state then
-- Enable infinite jump
else
-- Disable infinite jump
end
end
})
main:AddBind({
text = "Fly Toggle",
key = "F",
callback = function()
-- Toggle fly
end
})
library:Init()