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Releases: Yuweisha/Hachimi-Edge-BV

v1.4.2.0-bv

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@github-actions github-actions released this 24 Oct 13:59
v1.4.2.0-bv
e1cb489

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v1.4.1.0-bv

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@github-actions github-actions released this 22 Oct 07:46
v1.4.1.0-bv
e80063c

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v1.4.0.0-bv

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@github-actions github-actions released this 19 Oct 12:50

What's Changed

  • 修复Clippy检查错误
    (by @Yuweisha in 60d68d6)

  • 1.4.0.0,把过场动画的第一人称和自由视角整理到实验性功能页,解锁和替换合成一组两列
    (by @Yuweisha in cd82ddd)

  • 把 main 接到真正的上游提交上,之前连上游记录都被改了,所以一直显示落后 464
    (by @Yuweisha in 8bae3f0)

  • Add shortcuts, per-song Live Vocals Swap presets, custom skill info dialog copy buttons and bug fixes (kairusds#258)

    • Add configurable menu shortcuts and hotkeys for ThemeEditorWindow, FreeCameraSettingsWindow (Windows), and LiveVocalsSwapWindow, in the new "Shortcuts" menu section with a ShortcutsEditWindow
    • Add per-song presets to LiveVocalsSwapWindow
    • Add copy name and copy description buttons and skill ID in the "Custom skill info dialog"
    • Add il2cpp::umamusume::DialogManager::three_button_message for showing a game-native dialog with three buttons
    • Add native support for setting clipboard text on Windows and Android via core::utils::set_clipboard_text, android::utils::set_clipboard_text and windows::utils::set_clipboard_text
    • Add reset buttons for hotkeys in ConfigEditor and Free Camera settings
    • Add text wrapping and dynamic button height calculation to combo menus for the core::plugin_api::gui_ui_combo_menu and gui::Gui::run_combo_menu
    • Add change detection sync for FreeCameraSettingsWindow to prevent local keybind edits from being overwritten every frame
    • Update locale
    • fil by @searingmoonlight
    • zh-cn by @yingyingyingqwq
    • ru by @notsuu
    • ko by @Haiseiko
    • Fix bugs and feature enhancements
    • Fix reset button not working for menu_open_key on Windows
    • Fix alt-tabbing locks freecam's movement
    • Make shortcut hotkey toggle the related windows instead of opening it multiple times
    • Fix reset on ShortcutsEditWindow enabling a disabled shortcut
      (by @kairusds in 481c5c6)
  • Bump version (kairusds#257)
    (by @kairusds in 143dab3)

  • Fix kairusds#249 (kairusds#256)

    • Cause: HorseRaceInfo::is_finished() and HorseRaceInfo::is_start_dash() are both from the Il2Cpp thread and both were being called in the gui thread. Fixed by adding new helper methods that makes both methods thread-safe (HorseRaceInfo::is_start_dash_cached(), HorseRaceInfo::is_finished_cached()).
      (by @kairusds in 3862181)
  • Security patch (kairusds#253)

    • RUSTSEC-2026-0346
    • RUSTSEC-2026-0347
    • RUSTSEC-2026-0348
    • RUSTSEC-2026-0349
    • Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
    • Co-authored-by: harveyhans 32636532+kairusds@users.noreply.github.com
      (by @github-actions[bot] in db707d4)
  • Ignore unmaintained dependencies in audit workflow PR (kairusds#254)
    (by @kairusds in b1d2872)

  • Remove unneeded visibility path restriction for gui::{progress_bar, tab_bar, theme_color_row} (kairusds#251)
    (by @kairusds in d5fd93d)

  • Expose existing GUI controls to plugins and fix notification delivery (kairusds#250)

  • Improve tl_repo incremental updater and fix corrupted texture diff preventing login (kairusds#244)

    • Write tl_repo::download_incremental() downloads to a .part file to prevent partial/corrupted files on failure
    • Reload localized data on tl_repo update failure
    • Automatically delete corrupted texture diffs of a tl repo and fall back to loading the original game texture
    • Return RuntimeError instead of panicking on unset TL repo directory or ID in tl_repo::run_internal()
      (by @kairusds in bbff85c)
  • Update pt-br locale (kairusds#241)

  • Translate shadows and custom font settings to Russian (kairusds#240)

  • Add filipino locale strings for custom fonts and shadow cfg (kairusds#239)

  • Update locale files (kairusds#242)

  • Add new shadow-related options (JP only), custom_font_file_warning and bug fixes (kairusds#238)

    • Add new shadow-related options (JP only), custom_font_file_warning and bug fixes
    • Fix race playback slider and race playback button persisting after races as invisible unclickable areas
    • Add shadow_distance, soft_shadows, soft_shadow_quality, shadow_depth_bias, shadow_normal_bias, force_chara_shadows and story_shadow_type options for JP
    • Add simple logging for checking if SSAO is included in the game build
    • Add one-time warning for using custom_font_file
    • Minor fix for MSAA
    • Fix race finish not being checked properly by race-related overlays
    • Bump version
      (by @kairusds in c5ee857)
  • Add standalone custom font support (kairusds#233)

    • Add standalone custom font support
    • Improve "standalone custom font support" by @RanKaeder
    • Merge custom_font_asset_bundle and custom_font_name into a new option custom_font_file
    • Add .hachifont file (ZIP) support that contains asset bundles for the relevant platforms (includes_android, includes_win) and a font_path.txt that contains the asset path to the font inside of the bundle. These files are scanned in the data folder every 3 seconds when ConfigEditor is open.
    • .hachifont file limits: asset bundles are limited to 2GB per file and font_path.txt is limited to 4 KB (4096 bytes).
    • Load font bundles asynchronously from memory via AssetBundle.LoadFromMemoryAsync_Internal instead of loading raw files from disk.

    • Co-authored-by: kairusds 32636532+kairusds@users.noreply.github.com
      (by @RanKaeder in 49c0013)
  • Fix ko locale (kairusds#237)
    (by @kairusds in 8afb400)

  • Fix clippy_check workflows ignoring locale files
    (by @kairusds in 4bf4fba)

  • Update Korean locale (kairusds#232)

v1.3.0.0-bv

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@github-actions github-actions released this 19 Oct 11:52

拦截错误弹窗,快捷切换自由视角模式开关

v1.2.1.0-bv

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@github-actions github-actions released this 17 Oct 04:23

What's Changed

  • Update via push
    (by @Yuweisha in 5de3501)

  • 1.2.1.0-bv: BV toolbox (unlock/FOV/progress bar/shadow ML), remove probes, merge upstream
    (by @Yuweisha in 89220c0)

  • wip: BV 功能(发布前临时提交)
    (by @Yuweisha in e5151d2)

  • Add shortcuts, per-song Live Vocals Swap presets, custom skill info dialog copy buttons and bug fixes (kairusds#258)

    • Add configurable menu shortcuts and hotkeys for ThemeEditorWindow, FreeCameraSettingsWindow (Windows), and LiveVocalsSwapWindow, in the new "Shortcuts" menu section with a ShortcutsEditWindow
    • Add per-song presets to LiveVocalsSwapWindow
    • Add copy name and copy description buttons and skill ID in the "Custom skill info dialog"
    • Add il2cpp::umamusume::DialogManager::three_button_message for showing a game-native dialog with three buttons
    • Add native support for setting clipboard text on Windows and Android via core::utils::set_clipboard_text, android::utils::set_clipboard_text and windows::utils::set_clipboard_text
    • Add reset buttons for hotkeys in ConfigEditor and Free Camera settings
    • Add text wrapping and dynamic button height calculation to combo menus for the core::plugin_api::gui_ui_combo_menu and gui::Gui::run_combo_menu
    • Add change detection sync for FreeCameraSettingsWindow to prevent local keybind edits from being overwritten every frame
    • Update locale
    • fil by @searingmoonlight
    • zh-cn by @yingyingyingqwq
    • ru by @notsuu
    • ko by @Haiseiko
    • Fix bugs and feature enhancements
    • Fix reset button not working for menu_open_key on Windows
    • Fix alt-tabbing locks freecam's movement
    • Make shortcut hotkey toggle the related windows instead of opening it multiple times
    • Fix reset on ShortcutsEditWindow enabling a disabled shortcut
      (by @kairusds in 481c5c6)
  • Bump version (kairusds#257)
    (by @kairusds in 143dab3)

  • Fix kairusds#249 (kairusds#256)

    • Cause: HorseRaceInfo::is_finished() and HorseRaceInfo::is_start_dash() are both from the Il2Cpp thread and both were being called in the gui thread. Fixed by adding new helper methods that makes both methods thread-safe (HorseRaceInfo::is_start_dash_cached(), HorseRaceInfo::is_finished_cached()).
      (by @kairusds in 3862181)

v1.2.0.0-bv

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@github-actions github-actions released this 15 Oct 20:34

What's Changed

v1.1.0.0-bv

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@github-actions github-actions released this 15 Oct 18:52

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v1.0.0.0-bv

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@github-actions github-actions released this 12 Oct 16:25

What's Changed

v0.32.0.1-bv

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@github-actions github-actions released this 03 Oct 08:09

What's Changed

  • Update via push
    (by @Yuweisha in 4e31739)

  • Improve tl_repo incremental updater and fix corrupted texture diff preventing login (kairusds#244)

    • Write tl_repo::download_incremental() downloads to a .part file to prevent partial/corrupted files on failure
    • Reload localized data on tl_repo update failure
    • Automatically delete corrupted texture diffs of a tl repo and fall back to loading the original game texture
    • Return RuntimeError instead of panicking on unset TL repo directory or ID in tl_repo::run_internal()
      (by @kairusds in bbff85c)
  • Update pt-br locale (kairusds#241)

  • Translate shadows and custom font settings to Russian (kairusds#240)

  • Add filipino locale strings for custom fonts and shadow cfg (kairusds#239)

  • Update locale files (kairusds#242)

  • Add new shadow-related options (JP only), custom_font_file_warning and bug fixes (kairusds#238)

    • Add new shadow-related options (JP only), custom_font_file_warning and bug fixes
    • Fix race playback slider and race playback button persisting after races as invisible unclickable areas
    • Add shadow_distance, soft_shadows, soft_shadow_quality, shadow_depth_bias, shadow_normal_bias, force_chara_shadows and story_shadow_type options for JP
    • Add simple logging for checking if SSAO is included in the game build
    • Add one-time warning for using custom_font_file
    • Minor fix for MSAA
    • Fix race finish not being checked properly by race-related overlays
    • Bump version
      (by @kairusds in c5ee857)

v0.31.2.1-bv

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@github-actions github-actions released this 29 Sep 20:08

What's Changed

  • Update via push
    (by @Yuweisha in 8d81a0d)

  • Update via push
    (by @Yuweisha in 237432e)

  • Add standalone custom font support (kairusds#233)

    • Add standalone custom font support
    • Improve "standalone custom font support" by @RanKaeder
    • Merge custom_font_asset_bundle and custom_font_name into a new option custom_font_file
    • Add .hachifont file (ZIP) support that contains asset bundles for the relevant platforms (includes_android, includes_win) and a font_path.txt that contains the asset path to the font inside of the bundle. These files are scanned in the data folder every 3 seconds when ConfigEditor is open.
    • .hachifont file limits: asset bundles are limited to 2GB per file and font_path.txt is limited to 4 KB (4096 bytes).
    • Load font bundles asynchronously from memory via AssetBundle.LoadFromMemoryAsync_Internal instead of loading raw files from disk.

    • Co-authored-by: kairusds 32636532+kairusds@users.noreply.github.com
      (by @RanKaeder in 49c0013)