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Merge master into Town Control #8
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…whether target is in portal space.
…h doctide_world as the schema name, when that's just my local db name
…loot in chests Was previously only applied to corpse loot, missed adding same logic on chests
removed proportional xp from turnin.
Increased to stack size of 1000. Also altered item type as utility belt trying to sell them
ACE removed lvl 8 creature debuffs, this commit puts them back
… them apply to final damage instead of to resistance mod
update PK player corpses to open up after 20 minutes. this should help with player corpse spam, as players can self cleanup corpses for DI's/sellables.
This command allows a player to force logoff a character that's stuck in game on the same account. The target has to be on the same account and cannot be the character that issued the command. Normally its not possible to log in two characters on the same account, but when characters get stuck in game it ends up being possible.
In PvP, seeing combat and spell casting messages is important, even if you want to squelch someone's chat when they're harassing you. Squelch will no longer filter out combat and magic / spell casting messages, or crafting and salvaging. Emotes and appraisals, as well as the obvious chat message types still are filtered by squelch.
Heal amount is now limited to the amount of HP that was missing at the start of the heal, and does not include the damage taken during the heal animation. So for example if you have 200 total hp and 100 remaining hp, you start a heal, then you take an additional 50 dmg during the heal animation. Previously the heal amount could cover that entire 150 hp you are missing. Now the max you can heal is the 100 hp you were missing at the start of the heal. Also the skill modifier for spec healing is reduced from 150% to 130%
Replaced item rares that were deleted with Missile D, Melee D, AT, WT and lore rares.
In a previous commit, we changed healing to only allow you to heal for the amount of HP that was missing at the start of the heal animation. But the difficulty calculation was still using the amount of HP missing at the end of the animation. Changed it so difficulty uses the amount of HP missing at the beginning of the heal.
Adjusted NPC to accept PK trophies
NPC in society strongholds. Sell spells for PK Trophies.
Adjusted summoning mastery respec - now unlimited. Removed 100 essence turn-in limit.
adjusted loot profile to boost loot on 150.
Adjusted NPC to accept pk trophies to change elemental augmentations.
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