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ReconTransform

Attempts to synchronize physics-based objects in unity.

WARNING: Do not use for competitive games. This package is to be used in casual co-op games where enemies and other physics objects need to be just close enough between client instances.

Setup

Running the Scene

  • Have two steam accounts on different computers
  • Host on one computer, join via steam friends list on other computer
  • Shoot with [LMB] or press [Space] to apply networked knockback
  • observe ReconTransform doing its work to sync position across clients.

About

An attempt at synchronizing physics-based clients for the use in snappy interactions.

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