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Releases: Zangetsu38/rpcs3

LLVM 5+gcm Update + Fix

16 Jul 17:03
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Update with master
LLVM 5.0 WIP 16/07.
Fix boot also Wipeout HD.

LLVM 5+gcm Update

14 Jul 15:02
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LLVM 5+gcm Update Pre-release
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Update with master
GCM Update fix intro playback
LLVM 5.0 WIP 14/07.
Fix boot Uncharted 2 and Tlou.

LLVM 5+gcm Update

10 Jul 17:25
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LLVM 5+gcm Update Pre-release
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GCM Update fix Boot Wipeout HD.
LLVM 5.0 WIP 10/07.
Fix DirectX 12 crash.

LLVM 5+gcm

09 Jul 19:05
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LLVM 5+gcm Pre-release
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GCM jarve branch
LLVM 5.0 WIP 09/07
"Fix" temporary for Gal*Gun
QT 5.9.1

Update With master

23 Mar 01:54
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Update LLVM 4.0 for Ryzen and other last CPU.

Update With master

23 Jan 21:01
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WxWidgets Update
LLVM 3.9
BRB implemented
OSK implemented
and other fix

Update Master

18 Oct 22:11
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v0.0.1-4779-d819878

Debug

Update d3d12/rsx/gl

29 Feb 21:04
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Update d3d12/rsx/gl Pre-release
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Update d3d12/rsx

26 Feb 22:02
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Update d3d12/rsx Pre-release
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Update with last master branch
rsx/common: Fix handling of UB256
rsx/common: Supports D24X8 texture format when copying
d3d12/gl: Supports SSA in Fragment Shader.
rsx/common/gl: s32k is actually signed short unormalized.
rsx/common/d3d12: Separate int type buffer from float type buffer.

Update d3d12/rsx

24 Jan 15:42
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Update d3d12/rsx Pre-release
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rsx-debug/d3d12: Support all rtt formats.
d3d12: Store vertex attributes as SRV and disable Input_layout.
rsx: Add vertex input and output in RSXVertexProgram.
d3d12/gl: Use r1 as depth output.
rsx/common/d3d12: Move surface_store in common
rsx: Fix int type not big enough
d3d12: Store vertex attributes as SRV and disable Input_layout.
rsx: Add vertex input and output in RSXVertexProgram.
rsx-debug: Print number of vertex draw again.
rsx/common: Div is vector over scalar division.
d3d12: fix default values in vertex
d3d12: Compare mipmap level count when checking texture compatibility.
fix naruto 2 crash