Releases: Zangetsu38/rpcs3
LLVM 5+gcm Update + Fix
Update with master
LLVM 5.0 WIP 16/07.
Fix boot also Wipeout HD.
LLVM 5+gcm Update
Update with master
GCM Update fix intro playback
LLVM 5.0 WIP 14/07.
Fix boot Uncharted 2 and Tlou.
LLVM 5+gcm Update
GCM Update fix Boot Wipeout HD.
LLVM 5.0 WIP 10/07.
Fix DirectX 12 crash.
LLVM 5+gcm
GCM jarve branch
LLVM 5.0 WIP 09/07
"Fix" temporary for Gal*Gun
QT 5.9.1
Update With master
Update LLVM 4.0 for Ryzen and other last CPU.
Update With master
WxWidgets Update
LLVM 3.9
BRB implemented
OSK implemented
and other fix
Update Master
v0.0.1-4779-d819878 Debug
Update d3d12/rsx/gl
Update With master
Update d3d12/rsx
Update with last master branch
rsx/common: Fix handling of UB256
rsx/common: Supports D24X8 texture format when copying
d3d12/gl: Supports SSA in Fragment Shader.
rsx/common/gl: s32k is actually signed short unormalized.
rsx/common/d3d12: Separate int type buffer from float type buffer.
Update d3d12/rsx
rsx-debug/d3d12: Support all rtt formats.
d3d12: Store vertex attributes as SRV and disable Input_layout.
rsx: Add vertex input and output in RSXVertexProgram.
d3d12/gl: Use r1 as depth output.
rsx/common/d3d12: Move surface_store in common
rsx: Fix int type not big enough
d3d12: Store vertex attributes as SRV and disable Input_layout.
rsx: Add vertex input and output in RSXVertexProgram.
rsx-debug: Print number of vertex draw again.
rsx/common: Div is vector over scalar division.
d3d12: fix default values in vertex
d3d12: Compare mipmap level count when checking texture compatibility.
fix naruto 2 crash