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Consider reducing PW stuff health #2891
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Possibly. Maybe evac time should be increased. |
CC is not evacuable and it is mostly CC to have the snipability problem (most other stuff has no drones so can be sniped by parking 1 gator or something anyway) |
CC is trivially sniped by a three-strong Reaver drop. The only things that are "problematic" about its sniping is if you want to do it with just bombers, because it takes 12 for its 10k hp. But i've lost CC's to Raven bombing runs in the last session, so it's entirely doable. I've also sniped them with 10 Scorchers and 1 Ravager, after losing the entirety of the battle, and saving up that force on mere 4 mexes. 4 Eos also does the job well enough assuming no secondary defenses. This has also happened. I would argue that nerfing it to 9k may be good because that allows a single expertly used Skuttle to bust it (and a single nuclear missile to reliably kill a CC) - but not more. The thing that is extremely hard to snipe in time is Artifacts. These have like 40k or more hp? Some truly horrifying amount. Edit: Artefacts have 50k hp. Not as tough as Detriment, but whoa. Snipe that. Sixty three Ravens assuming zero regeneration happens and all bombers deliver. The toughest player-buildable structure is Disco Rave Party at 16k hp. Align Artefact to this? (Also huh, Starlight only has 10k hp, it's the most fragile superweapon since zenith has 12k!) |
50k
…On Tue, Apr 10, 2018 at 3:13 PM, Анархид ***@***.***> wrote:
CC is trivially sniped by a three-strong Reaver drop. The only things that
are "problematic" about its sniping is if you want to do it with just
bombers, because it takes 12 for its 10k hp.
But i've lost CC's to Raven bombing runs in the last session, so it's
entirely doable.
I would argue that nerfing it to 9k may be good because that allows a
single expertly used Skuttle to bust it, but not more.
The thing that *is* extremely hard to snipe in time is Artifacts. These
have like 40k or more hp? Some truly horrifying amount.
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Done. |
See the second bullet point in ZeroK-RTS/Zero-K-Infrastructure#1705
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