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Whiplash/Fatal Racing track editor, FBX resource converter, and DLL for loading Whiplash assets

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Roller

Whiplash/Fatal Racing track editor, FBX resource converter, and DLL for loading Whiplash assets

Track Editor Features:

  • Open, render, edit, and save Whiplash tracks
  • Multiple tracks open at once in tabs
  • Export tracks to FBX format
  • Track geometry data can be edited and track chunks can be added and removed
  • Additional surface data such as grip level and AI data can be edited
  • Surface textures can be changed
  • Signs can be added, removed, repositioned, and edited
  • Audio triggers can be added, removed, and edited
  • Moving stunts can be added, removed, and edited
  • Track global settings such as texture files and lap data can be edited
  • Surface backface textures can be changed
  • Undo/Redo and Cut/Copy/Paste between tracks
  • Fine control over Copy/Paste behavior
  • Toggle display of each individual section of track

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FbxExporter Features:

  • Included with Track Editor releases
  • Exports all Whiplash tracks and cars to FBX format

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WhipLib DLL Features:

  • Loads Whiplash textures and models for use in other applications

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External dependencies used:

Remaining issues:

  • TRACK1: right wall at the end of final tunnel is shaped wrong (483-486)
  • TRACK4: light green outer walls - bit 31? (217-241)
  • TRACK5: light green outer walls right before start/finish, roofs before jump (363-366, 81, 87, 93, 99)
  • TRACK9: buildings clip into track in tunnel (137)
  • TRACK12: wall geometry wrong (106-107)
  • TRACK13: building floating over roof (428-431)
  • TRACK15: pits have grass, texture pair should work backwards somehow instead of forwards (1-46)
  • TRACK16: floating tree (203)
  • TRACK20: has the green walls too
  • TRACK22: end of tunnel walls are gone facing backwards (335)
  • TRACK24: moving pothole animates too quickly (27)
  • create separate model for transparent track sections to be drawn last
  • outer floor at ends of corkscrews
  • z fighting is annoying
  • mission car lacks pink color changing
  • polygons have four bytes of data that do something unknown
  • "places" arrays are unknown
  • find a way to embed additional information in FBX export such as AI data and surface grip (is this possible?)
  • support stunt animation in FBX export
  • support wheel texture animation in FBX export

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Whiplash/Fatal Racing track editor, FBX resource converter, and DLL for loading Whiplash assets

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