Whiplash/Fatal Racing track editor, FBX resource converter, and DLL for loading Whiplash assets
- Open, render, edit, and save Whiplash tracks
- Multiple tracks open at once in tabs
- Export tracks to FBX format
- Track geometry data can be edited and track chunks can be added and removed
- Additional surface data such as grip level and AI data can be edited
- Surface textures can be changed
- Signs can be added, removed, repositioned, and edited
- Audio triggers can be added, removed, and edited
- Moving stunts can be added, removed, and edited
- Track global settings such as texture files and lap data can be edited
- Surface backface textures can be changed
- Undo/Redo and Cut/Copy/Paste between tracks
- Fine control over Copy/Paste behavior
- Toggle display of each individual section of track
- Included with Track Editor releases
- Exports all Whiplash tracks and cars to FBX format
- Loads Whiplash textures and models for use in other applications
- Qt 5.15.2: https://download.qt.io/archive/qt/5.15/5.15.2/single/qt-everywhere-src-5.15.2.zip.mirrorlist
- imgui 1.91.4: https://github.com/ocornut/imgui
- Glew 2.1.0: https://sourceforge.net/projects/glew/files/glew/2.1.0/
- GLM 1.0.1: https://github.com/g-truc/glm
- GLFW 3.4: https://www.glfw.org/
- stb_image 2.30: https://github.com/nothings/stb
- stb_image_write 1.16: https://github.com/nothings/stb
- FBX 2020.3.7: https://aps.autodesk.com/developer/overview/fbx-sdk (libs are too big to include on github, must install SDK to /external/FBX)
- TRACK1: right wall at the end of final tunnel is shaped wrong (483-486)
- TRACK4: light green outer walls - bit 31? (217-241)
- TRACK5: light green outer walls right before start/finish, roofs before jump (363-366, 81, 87, 93, 99)
- TRACK9: buildings clip into track in tunnel (137)
- TRACK12: wall geometry wrong (106-107)
- TRACK13: building floating over roof (428-431)
- TRACK15: pits have grass, texture pair should work backwards somehow instead of forwards (1-46)
- TRACK16: floating tree (203)
- TRACK20: has the green walls too
- TRACK22: end of tunnel walls are gone facing backwards (335)
- TRACK24: moving pothole animates too quickly (27)
- create separate model for transparent track sections to be drawn last
- outer floor at ends of corkscrews
- z fighting is annoying
- mission car lacks pink color changing
- polygons have four bytes of data that do something unknown
- "places" arrays are unknown
- find a way to embed additional information in FBX export such as AI data and surface grip (is this possible?)
- support stunt animation in FBX export
- support wheel texture animation in FBX export