A mostly reasonable approach to JavaScript
- Types
- Objects
- Arrays
- Strings
- Functions
- Properties
- Variables
- Hoisting
- Conditional Expressions & Equality
- Blocks
- Comments
- Whitespace
- Leading Commas
- Semicolons
- Type Casting & Coercion
- Naming Conventions
- Accessors
- Constructors
- Events
- Modules
- jQuery
- ES5 Compatibility
- Testing
- Performance
- Resources
- In the Wild
- Translation
- The JavaScript Style Guide Guide
- Contributors
- License
-
Primitives: When you access a primitive type you work directly on its value
string
number
boolean
null
undefined
var foo = 1, bar = foo; bar = 9; console.log(foo, bar); // => 1, 9
-
Complex: When you access a complex type you work on a reference to its value
object
array
function
var foo = [1, 2], bar = foo; bar[0] = 9; console.log(foo[0], bar[0]); // => 9, 9
-
Use the literal syntax for object creation.
// bad var item = new Object(); // good var item = {};
-
Don't use reserved words as keys.
// bad var superman = { class: 'superhero', default: { clark: 'kent' }, private: true }; // good var superman = { klass: 'superhero', defaults: { clark: 'kent' }, hidden: true };
-
Use the literal syntax for array creation
// bad var items = new Array(); // good var items = [];
-
If you don't know array length use Array#push.
var someStack = []; // bad someStack[someStack.length] = 'abracadabra'; // good someStack.push('abracadabra');
-
When you need to copy an array use Array#slice. jsPerf
var len = items.length, itemsCopy = [], i; // bad for (i = 0; i < len; i++) { itemsCopy[i] = items[i]; } // good itemsCopy = items.slice();
-
To convert an array-like object to an array, use Array#slice.
function trigger() { var args = Array.prototype.slice.call(arguments); ... }
-
Use single quotes
''
for strings// bad var name = "Bob Parr"; // good var name = 'Bob Parr'; // bad var fullName = "Bob " + this.lastName; // good var fullName = 'Bob ' + this.lastName;
-
Strings longer than 120 characters should be written across multiple lines using string concatenation.
-
Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion
// bad var errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.'; // bad var errorMessage = 'This is a super long error that \ was thrown because of Batman. \ When you stop to think about \ how Batman had anything to do \ with this, you would get nowhere \ fast.'; // good var errorMessage = 'This is a super long error that ' + 'was thrown because of Batman.' + 'When you stop to think about ' + 'how Batman had anything to do ' + 'with this, you would get nowhere ' + 'fast.';
-
When programatically building up a string, use Array#join instead of string concatenation. Mostly for IE: jsPerf.
var items, messages, length, i; messages = [{ state: 'success', message: 'This one worked.' },{ state: 'success', message: 'This one worked as well.' },{ state: 'error', message: 'This one did not work.' }]; length = messages.length; // bad function inbox(messages) { items = '<ul>'; for (i = 0; i < length; i++) { items += '<li>' + messages[i].message + '</li>'; } return items + '</ul>'; } // good function inbox(messages) { items = []; for (i = 0; i < length; i++) { items[i] = messages[i].message; } return '<ul><li>' + items.join('</li><li>') + '</li></ul>'; }
-
Function expressions:
// anonymous function expression var anonymous = function() { return true; }; // named function expression var named = function named() { return true; }; // immediately-invoked function expression (IIFE) (function() { console.log('Welcome to the Internet. Please follow me.'); })();
-
Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.
-
Note: ECMA-262 defines a
block
as a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.// bad if (currentUser) { function test() { console.log('Nope.'); } } // good if (currentUser) { var test = function test() { console.log('Yup.'); }; }
-
Never name a parameter
arguments
, this will take precedence over thearguments
object that is given to every function scope.// bad function nope(name, options, arguments) { // ...stuff... } // good function yup(name, options, args) { // ...stuff... }
-
Use dot notation when accessing properties.
var luke = { jedi: true, age: 28 }; // bad var isJedi = luke['jedi']; // good var isJedi = luke.jedi;
-
Use subscript notation
[]
when accessing properties with a variable.var luke = { jedi: true, age: 28 }; function getProp(prop) { return luke[prop]; } var isJedi = getProp('jedi');
-
Always use
var
to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace. Captain Planet warned us of that.// bad superPower = new SuperPower(); // good var superPower = new SuperPower();
-
Use one
var
declaration for multiple variables and declare each variable on a newline.// bad var items = getItems(); var goSportsTeam = true; var dragonball = 'z'; // good var items = getItems(), goSportsTeam = true, dragonball = 'z';
-
Declare unassigned variables last. This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.
// bad var i, len, dragonball, items = getItems(), goSportsTeam = true; // bad var i, items = getItems(), dragonball, goSportsTeam = true, len; // good var items = getItems(), goSportsTeam = true, dragonball, length, i;
-
Assign variables at the top of their scope. This helps avoid issues with variable declaration and assignment hoisting related issues.
// bad function() { test(); console.log('doing stuff..'); //..other stuff.. var name = getName(); if (name === 'test') { return false; } return name; } // good function() { var name = getName(); test(); console.log('doing stuff..'); //..other stuff.. if (name === 'test') { return false; } return name; } // bad function() { var name = getName(); if (!arguments.length) { return false; } return true; } // good function() { if (!arguments.length) { return false; } var name = getName(); return true; }
-
Variable declarations get hoisted to the top of their scope, their assignment does not.
// we know this wouldn't work (assuming there // is no notDefined global variable) function example() { console.log(notDefined); // => throws a ReferenceError } // creating a variable declaration after you // reference the variable will work due to // variable hoisting. Note: the assignment // value of `true` is not hoisted. function example() { console.log(declaredButNotAssigned); // => undefined var declaredButNotAssigned = true; } // The interpreter is hoisting the variable // declaration to the top of the scope. // Which means our example could be rewritten as: function example() { var declaredButNotAssigned; console.log(declaredButNotAssigned); // => undefined declaredButNotAssigned = true; }
-
Anonymous function expressions hoist their variable name, but not the function assignment.
function example() { console.log(anonymous); // => undefined anonymous(); // => TypeError anonymous is not a function var anonymous = function() { console.log('anonymous function expression'); }; }
-
Named function expressions hoist the variable name, not the function name or the function body.
function example() { console.log(named); // => undefined named(); // => TypeError named is not a function superPower(); // => ReferenceError superPower is not defined var named = function superPower() { console.log('Flying'); }; // the same is true when the function name // is the same as the variable name. function example() { console.log(named); // => undefined named(); // => TypeError named is not a function var named = function named() { console.log('named'); }; } }
-
Function declarations hoist their name and the function body.
function example() { superPower(); // => Flying function superPower() { console.log('Flying'); } }
-
For more information refer to JavaScript Scoping & Hoisting by Ben Cherry
-
Use
===
and!==
over==
and!=
. -
Conditional expressions are evaluated using coercion with the
ToBoolean
method and always follow these simple rules:- Objects evaluate to true
- Undefined evaluates to false
- Null evaluates to false
- Booleans evaluate to the value of the boolean
- Numbers evalute to false if +0, -0, or NaN, otherwise true
- Strings evaluate to false if an empty string
''
, otherwise true
if ([0]) { // true // An array is an object, objects evaluate to true }
-
Use shortcuts.
// bad if (name !== '') { // ...stuff... } // good if (name) { // ...stuff... } // bad if (collection.length > 0) { // ...stuff... } // good if (collection.length) { // ...stuff... }
-
For more information see Truth Equality and JavaScript by Angus Croll
-
Use braces with all blocks.
// bad if (test) return false; // bad if (test) return false; // good if (test) { return false; } // bad function() { return false; } // good function() { return false; }
-
Use
/** ... */
for multiline comments. Include a description, specify types and values for all parameters and return values. This is required for shared components or apis.// bad // make() returns a new element // based on the passed in tag name // // @param <String> tag // @return <Element> element function make(tag) { // ...stuff... return element; } // good /** * make() returns a new element * based on the passed in tag name * * @param <String> tag * @return <Element> element */ function make(tag) { // ...stuff... return element; }
-
Use
//
for single line comments. Place single line comments on a newline above the subject of the comment. Put an emptyline before the comment.// bad var active = true; // is current tab // good // is current tab var active = true; // bad function getType() { console.log('fetching type...'); // set the default type to 'no type' var type = this._type || 'no type'; return type; } // good function getType() { console.log('fetching type...'); // set the default type to 'no type' var type = this._type || 'no type'; return type; }
-
Prefixing your comments with
FIXME
orTODO
helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions areFIXME -- need to figure this out
orTODO -- need to implement
. Always finish yourTODO
orFIXME
comments with: Name
such asTODO: Guofu
-
Use
// FIXME:
to annotate problemsfunction Calculator() { // FIXME: shouldn't use a global here total = 0; return this; }
-
Use
// TODO:
to annotate solutions to problemsfunction Calculator() { // TODO: total should be configurable by an options param this.total = 0; return this; }
**[[⬆]](#TOC)**
## <a name='whitespace'>Whitespace</a>
- Use soft tabs set to 4 spaces
```javascript
// bad
function() {
∙var name;
}
// bad
function() {
∙∙var name;
}
// good
function() {
∙∙∙∙var name;
}
```
- Place 1 space before the leading brace.
```javascript
// bad
function test(){
console.log('test');
}
// good
function test() {
console.log('test');
}
// bad
dog.set('attr',{
age: '1 year',
breed: 'Bernese Mountain Dog'
});
// good
dog.set('attr', {
age: '1 year',
breed: 'Bernese Mountain Dog'
});
```
- Use indentation when making long method chains.
```javascript
// bad
$('#items').find('.selected').highlight().end().find('.open').updateCount();
// good
$('#items')
.find('.selected')
.highlight()
.end()
.find('.open')
.updateCount();
// bad
var leds = stage.selectAll('.led').data(data).enter().append('svg:svg').class('led', true)
.attr('width', (radius + margin) * 2).append('svg:g')
.attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
.call(tron.led);
// good
var leds = stage.selectAll('.led')
.data(data)
.enter().append('svg:svg')
.class('led', true)
.attr('width', (radius + margin) * 2)
.append('svg:g')
.attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')')
.call(tron.led);
```
**[[⬆]](#TOC)**
## <a name='leading-commas'>Leading Commas</a>
- **Nope.**
```javascript
// bad
var once
, upon
, aTime;
// good
var once,
upon,
aTime;
// bad
var hero = {
firstName: 'Bob'
, lastName: 'Parr'
, heroName: 'Mr. Incredible'
, superPower: 'strength'
};
// good
var hero = {
firstName: 'Bob',
lastName: 'Parr',
heroName: 'Mr. Incredible',
superPower: 'strength'
};
```
**[[⬆]](#TOC)**
## <a name='semicolons'>Semicolons</a>
- **Yup.**
```javascript
// bad
(function() {
var name = 'Skywalker'
return name
})()
// good
(function() {
var name = 'Skywalker';
return name;
})();
// good
;(function() {
var name = 'Skywalker';
return name;
})();
```
**[[⬆]](#TOC)**
## <a name='type-coercion'>Type Casting & Coercion</a>
- Perform type coercion at the beginning of the statement.
- Strings:
```javascript
// => this.reviewScore = 9;
// bad
var totalScore = this.reviewScore + '';
// good
var totalScore = '' + this.reviewScore;
// bad
var totalScore = '' + this.reviewScore + ' total score';
// good
var totalScore = this.reviewScore + ' total score';
```
- Use `parseInt` for Numbers and always with a radix for type casting.
- If for whatever reason you are doing something wild and `parseInt` is your bottleneck and need to use Bitshift for [performance reasons](http://jsperf.com/coercion-vs-casting/3), leave a comment explaining why and what you're doing.
```javascript
var inputValue = '4';
// bad
var val = new Number(inputValue);
// bad
var val = +inputValue;
// bad
var val = inputValue >> 0;
// bad
var val = parseInt(inputValue);
// good
var val = Number(inputValue);
// good
var val = parseInt(inputValue, 10);
// good
/**
* parseInt was the reason my code was slow.
* Bitshifting the String to coerce it to a
* Number made it a lot faster.
*/
var val = inputValue >> 0;
```
- Booleans:
```javascript
var age = 0;
// bad
var hasAge = new Boolean(age);
// good
var hasAge = Boolean(age);
// good
var hasAge = !!age;
```
**[[⬆]](#TOC)**
## <a name='naming-conventions'>Naming Conventions</a>
- Avoid single letter names. Be descriptive with your naming.
```javascript
// bad
function q() {
// ...stuff...
}
// good
function query() {
// ..stuff..
}
```
- Use camelCase when naming objects, functions, and instances
```javascript
// bad
var OBJEcttsssss = {};
var this_is_my_object = {};
var this-is-my-object = {};
function c() {};
var u = new user({
name: 'Bob Parr'
});
// good
var thisIsMyObject = {};
function thisIsMyFunction() {};
var user = new User({
name: 'Bob Parr'
});
```
- Use PascalCase when naming constructors, classes, directories, files, or modules
```javascript
// bad
function user(options) {
this.name = options.name;
}
var bad = new user({
name: 'nope'
});
// good
function User(options) {
this.name = options.name;
}
var good = new User({
name: 'yup'
});
```
- Use a leading underscore `_` when naming private properties
```javascript
// bad
this.__firstName__ = 'Panda';
this.firstName_ = 'Panda';
// good
this._firstName = 'Panda';
```
- When saving a reference to `this` use `_this`.
```javascript
// bad
function() {
var self = this;
return function() {
console.log(self);
};
}
// bad
function() {
var that = this;
return function() {
console.log(that);
};
}
// good
function() {
var _this = this;
return function() {
console.log(_this);
};
}
```
- Name your functions. This is helpful for stack traces.
```javascript
// bad
var log = function(msg) {
console.log(msg);
};
// good
var log = function log(msg) {
console.log(msg);
};
```
**[[⬆]](#TOC)**
## <a name='accessors'>Accessors</a>
- Accessor functions for properties are not required
- If you do make accessor functions use getVal() and setVal('hello')
```javascript
// bad
dragon.age();
// good
dragon.getAge();
// bad
dragon.age(25);
// good
dragon.setAge(25);
```
- If the property is a boolean, use isVal() or hasVal()
```javascript
// bad
if (!dragon.age()) {
return false;
}
// good
if (!dragon.hasAge()) {
return false;
}
```
- It's okay to create get() and set() functions, but be consistent.
```javascript
function Jedi(options) {
options || (options = {});
var lightsaber = options.lightsaber || 'blue';
this.set('lightsaber', lightsaber);
}
Jedi.prototype.set = function(key, val) {
this[key] = val;
};
Jedi.prototype.get = function(key) {
return this[key];
};
```
**[[⬆]](#TOC)**
## <a name='constructors'>Constructors</a>
- Assign methods to the prototype object, instead of overwriting the prototype with a new object. Overwriting the prototype makes inheritance impossible: by resetting the prototype you'll overwrite the base!
```javascript
function Jedi() {
console.log('new jedi');
}
// bad
Jedi.prototype = {
fight: function fight() {
console.log('fighting');
},
block: function block() {
console.log('blocking');
}
};
// good
Jedi.prototype.fight = function fight() {
console.log('fighting');
};
Jedi.prototype.block = function block() {
console.log('blocking');
};
```
- Methods can return `this` to help with method chaining.
```javascript
// bad
Jedi.prototype.jump = function() {
this.jumping = true;
return true;
};
Jedi.prototype.setHeight = function(height) {
this.height = height;
};
var luke = new Jedi();
luke.jump(); // => true
luke.setHeight(20) // => undefined
// good
Jedi.prototype.jump = function() {
this.jumping = true;
return this;
};
Jedi.prototype.setHeight = function(height) {
this.height = height;
return this;
};
var luke = new Jedi();
luke.jump()
.setHeight(20);
```
- It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.
```javascript
function Jedi(options) {
options || (options = {});
this.name = options.name || 'no name';
}
Jedi.prototype.getName = function getName() {
return this.name;
};
Jedi.prototype.toString = function toString() {
return 'Jedi - ' + this.getName();
};
```
**[[⬆]](#TOC)**
## <a name='events'>Events</a>
- When attaching data payloads to events (whether DOM events or something more proprietary like Backbone events), pass a hash instead of a raw value. This allows a subsequent contributor to add more data to the event payload without finding and updating every handler for the event. For example, instead of:
```js
// bad
$(this).trigger('listingUpdated', listing.id);
...
$(this).on('listingUpdated', function(e, listingId) {
// do something with listingId
});
```
prefer:
```js
// good
$(this).trigger('listingUpdated', { listingId : listing.id });
...
$(this).on('listingUpdated', function(e, data) {
// do something with data.listingId
});
```
**[[⬆]](#TOC)**
## <a name='modules'>Modules</a>
- The file should start with Cassette references to its dependencies
- The code should start with a `;`. This ensures that if a malformed module forgets to include a final semicolon there aren't errors in production when the scripts get concatenated.
- The file should be named with PascalCase
- The file should consist of a IIFE that passes in the result of a call to `ZD.module` with the module name
```javascript
// @reference /App_Scripts/Framework
;(function(fancyInput) {
fancyInput.FancyInput = function FancyInput(options) {
this.options = options || {};
};
}(ZD.module('FancyInput'));
```
**[[⬆]](#TOC)**
## <a name='jquery'>jQuery</a>
- Prefix jQuery object variables with a `$`.
```javascript
// bad
var sidebar = $('.sidebar');
// good
var $sidebar = $('.sidebar');
```
- Cache jQuery lookups.
```javascript
// bad
function setSidebar() {
$('.sidebar').hide();
// ...stuff...
$('.sidebar').css({
'background-color': 'pink'
});
}
// good
function setSidebar() {
var $sidebar = $('.sidebar');
$sidebar.hide();
// ...stuff...
$sidebar.css({
'background-color': 'pink'
});
}
```
- For DOM queries use Cascading `$('.sidebar ul')` or parent > child `$('.sidebar > ul')`. [jsPerf](http://jsperf.com/jquery-find-vs-context-sel/16)
- Use `find` with scoped jQuery object queries.
```javascript
// bad
$('.sidebar', 'ul').hide();
// bad
$('.sidebar').find('ul').hide();
// good
$('.sidebar ul').hide();
// good
$('.sidebar > ul').hide();
// good (slower)
$sidebar.find('ul');
// good (faster)
$($sidebar[0]).find('ul');
```
**[[⬆]](#TOC)**
## <a name='es5'>ECMAScript 5 Compatibility</a>
- Refer to [Kangax](https://twitter.com/kangax/)'s ES5 [compatibility table](http://kangax.github.com/es5-compat-table/)
**[[⬆]](#TOC)**
## <a name='testing'>Testing</a>
- **Yup.**
```javascript
function() {
return true;
}
```
**[[⬆]](#TOC)**
## <a name='performance'>Performance</a>
- [On Layout & Web Performance](http://kellegous.com/j/2013/01/26/layout-performance/)
- [String vs Array Concat](http://jsperf.com/string-vs-array-concat/2)
- [Try/Catch Cost In a Loop](http://jsperf.com/try-catch-in-loop-cost)
- [Bang Function](http://jsperf.com/bang-function)
- [jQuery Find vs Context, Selector](http://jsperf.com/jquery-find-vs-context-sel/13)
- [innerHTML vs textContent for script text](http://jsperf.com/innerhtml-vs-textcontent-for-script-text)
- [Long String Concatenation](http://jsperf.com/ya-string-concat)
- Loading...
**[[⬆]](#TOC)**
## <a name='resources'>Resources</a>
**Read This**
- [Annotated ECMAScript 5.1](http://es5.github.com/)
**Other Styleguides**
- [Google JavaScript Style Guide](http://google-styleguide.googlecode.com/svn/trunk/javascriptguide.xml)
- [jQuery Core Style Guidelines](http://docs.jquery.com/JQuery_Core_Style_Guidelines)
- [Principles of Writing Consistent, Idiomatic JavaScript](https://github.com/rwldrn/idiomatic.js/)
**Other Styles**
- [Naming this in nested functions](https://gist.github.com/4135065) - Christian Johansen
- [Conditional Callbacks](https://github.com/airbnb/javascript/issues/52)
**Further Reading**
- [Understanding JavaScript Closures](http://javascriptweblog.wordpress.com/2010/10/25/understanding-javascript-closures/) - Angus Croll
**Books**
- [JavaScript: The Good Parts](http://www.amazon.com/JavaScript-Good-Parts-Douglas-Crockford/dp/0596517742) - Douglas Crockford
- [JavaScript Patterns](http://www.amazon.com/JavaScript-Patterns-Stoyan-Stefanov/dp/0596806752) - Stoyan Stefanov
- [Pro JavaScript Design Patterns](http://www.amazon.com/JavaScript-Design-Patterns-Recipes-Problem-Solution/dp/159059908X) - Ross Harmes and Dustin Diaz
- [High Performance Web Sites: Essential Knowledge for Front-End Engineers](http://www.amazon.com/High-Performance-Web-Sites-Essential/dp/0596529309) - Steve Souders
- [Maintainable JavaScript](http://www.amazon.com/Maintainable-JavaScript-Nicholas-C-Zakas/dp/1449327680) - Nicholas C. Zakas
- [JavaScript Web Applications](http://www.amazon.com/JavaScript-Web-Applications-Alex-MacCaw/dp/144930351X) - Alex MacCaw
- [Pro JavaScript Techniques](http://www.amazon.com/Pro-JavaScript-Techniques-John-Resig/dp/1590597273) - John Resig
- [Smashing Node.js: JavaScript Everywhere](http://www.amazon.com/Smashing-Node-js-JavaScript-Everywhere-Magazine/dp/1119962595) - Guillermo Rauch
**Blogs**
- [DailyJS](http://dailyjs.com/)
- [JavaScript Weekly](http://javascriptweekly.com/)
- [JavaScript, JavaScript...](http://javascriptweblog.wordpress.com/)
- [Bocoup Weblog](http://weblog.bocoup.com/)
- [Adequately Good](http://www.adequatelygood.com/)
- [NCZOnline](http://www.nczonline.net/)
- [Perfection Kills](http://perfectionkills.com/)
- [Ben Alman](http://benalman.com/)
- [Dmitry Baranovskiy](http://dmitry.baranovskiy.com/)
- [Dustin Diaz](http://dustindiaz.com/)
- [nettuts](http://net.tutsplus.com/?s=javascript)
**[[⬆]](#TOC)**
## <a name='in-the-wild'>In the Wild</a>
This is a list of organizations that are using this style guide. Send us a pull request or open an issue and we'll add you to the list.
- **Airbnb**: [airbnb/javascript](https://github.com/airbnb/javascript)
- **American Insitutes for Research**: [AIRAST/javascript](https://github.com/AIRAST/javascript)
- **ExactTarget**: [ExactTarget/javascript](https://github.com/ExactTarget/javascript)
- **GeneralElectric**: [GeneralElectric/javascript](https://github.com/GeneralElectric/javascript)
- **GoodData**: [gooddata/gdc-js-style](https://github.com/gooddata/gdc-js-style)
- **How About We**: [howaboutwe/javascript](https://github.com/howaboutwe/javascript)
- **MinnPost**: [MinnPost/javascript](https://github.com/MinnPost/javascript)
- **ModCloth**: [modcloth/javascript](https://github.com/modcloth/javascript)
- **National Geographic**: [natgeo/javascript](https://github.com/natgeo/javascript)
- **Razorfish**: [razorfish/javascript-style-guide](https://github.com/razorfish/javascript-style-guide)
- **Shutterfly**: [shutterfly/javascript](https://github.com/shutterfly/javascript)
- **Userify**: [userify/javascript](https://github.com/userify/javascript)
- **Zillow**: [zillow/javascript](https://github.com/zillow/javascript)
## <a name='translation'>Translation</a>
This style guide is also available in other languages:
- :de: **German**: [timofurrer/javascript-style-guide](https://github.com/timofurrer/javascript-style-guide)
- :jp: **Japanese**: [mitsuruog/javacript-style-guide](https://github.com/mitsuruog/javacript-style-guide)
- :br: **Portuguese**: [armoucar/javascript-style-guide](https://github.com/armoucar/javascript-style-guide)
## <a name='guide-guide'>The JavaScript Style Guide Guide</a>
- [Reference](https://github.com/airbnb/javascript/wiki/The-JavaScript-Style-Guide-Guide)
## <a name='authors'>Contributors</a>
- [View Contributors](https://github.com/airbnb/javascript/graphs/contributors)
## <a name='license'>License</a>
(The MIT License)
Copyright (c) 2012 Airbnb
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
'Software'), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**[[⬆]](#TOC)**
# };