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Fix compilation with MinGW32 #77
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I'm looking into #76 with cmake. Line 160 in b2ceadc
do: target_compile_definitions(librw
PUBLIC
LIBRW_SDL2
SDL_MAIN_HANDLED
) I guess something similar can be done in the premake script. We should probably add a call to |
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The |
Can you please update this PR's title + description? |
This PR is still necessary for the original MinGW (https://osdn.net/projects/mingw/). |
Indeed. |
There is still one compilation failure remaining in the
playground
application, which occurs when building with Direct3D or SDL2 (but not GLFW):The same issue can be observed with MinGW-w64 as well: