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some files you might like if you like the Nreal Air

docs

notes outlining a reverse-engineered understanding of some of the protocol used to communicate with the Nreal Air

start reading here

code

a demo opengl program whose camera orientation is controlled by the orientation of a pair of Nreal Air glasses

completely standalone from nreal's unity sdk, so this supports any platform you wanna port it to, not just locked into unity games on android

will turn this into a reuseable library and demote the opengl stuff to an example usage of the library, also might write steamvr or monado drivers

git submodule update --init
make
./demo
real-air.mp4

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