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Changed
The wake-ups a clock is ranked and selected by now count an inserter waiting to put items into a machine as woken when the machine starts a craft, not when it finishes one or pays out a productivity bonus, which wakes no input. The inserters that take from a machine are still woken by its finished crafts and payouts. On builds with productivity the figures shown for every clock fall: on the advanced circuit build with its belts standing still, from 509.6 to 400.6 wake-ups a minute; on the low density structure build from 703.1 to 590.6; on agricultural science from 3,651 to 2,703. A few rise, where a machine stands idle between crafts and its start falls on another tick than its last finish: metallurgic science from 954 to 1,089. No build selects another clock. A recording of the game shows the same count, read from each machine's status and finished products, and says for each machine how far that reading has been checked: on biochambers it is known to miss, on machines never recorded it is not checked.