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LSW 0.1.9
- Window mirrors keep their frames on the GPU when the compositor runs on another GPU than the guest (a linear copy in system memory instead of pixels over the network).
- Mirrors open on the monitor the manager is on, and a mirror dragged to another monitor keeps working instead of freezing.
- A launched application's whole process tree is mirrored (Steam's windows, launchers and their helpers).
- Direct3D 11 cross-adapter textures between the display GPU and a render-only GPU (Affinity's multi-GPU rendering no longer crashes).
- Presents no longer show stale or partly drawn frames (Direct3D 9, 11 and DXGI swap chains).
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