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Medical system not show wounds in basic and in advanced mode #1195
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What is the issue with advanced medical? Are the interaction actions colored but no wounds are shown on the left in the overview? |
Did you shoot the unit with advanced enabled? How did the unit take damage? |
I shooted with and without advanced ballistic and advanced medical. |
From your rtp log. Could you please try this with just CBA and ACE3 on a plain mission and see if it still occurs? |
The screeshot is from a plain mission with CBA and ACE3 from the editor, and NMD_fnc_toBool not appear, but the bug still occur. |
Could I get the rtp log from that session? |
Did you enable advanced medical for AI? |
Ok, this is the key. With advanced medical for AI enabled, this work. Or is a bug, or error in the wiki documentation.
But this happen with Medical Settings in Normal, not in Advanced. |
We are using the Advanced medical module without problems. If the screenshot is taken in editor, and the unit is an AI unit, is obvus that injures wont show on ACE3 system if it is not enabled for AI units. |
But @Zriel88 if you look the modul description, this say you need enable Advanced in Normal module, but if you try not. |
This is how I have them set up, The wiki says that you need point 2.1 of Medical settings in "advanced" (which corresponds with Medical Level), in order to use the advanced medical system, which is correct. The problem here is that injuries were not showing for you in editor. which is correct if you don't enable them for AI too. Default is players only. |
This is not the point. And you set the Advanced Medical Settings in Player only, some of this picture. When you injure a IA, and select diagnosis in the Head, this says all is OK, but this is not true (i see IA bleeding). And if you set Advanced Medical Settings in Player and IA, some of this picture. Now when you make a diagnostic in the Head, you can see all injures. The option Enabled for in the Advanced Medical Settings is working whether in Medical Settings is activated or not the Advanced mode. |
Well, it is just that the settings for enabling the medical system for AI are on the advanced medical settings module. |
Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
This is my point, or is a Bug, and need to be fixed, or is a wrong wiki information, and need be fixed in the Wiki ;) |
Thanks @Legolasindar It is now fixed in #1242 |
You're welcome, and sorry for my bad english explanation ;) |
Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
ACE3 Version: 3.0.0
Mods:
@cba_a3
@ace3
Placed ACE3 Modules:
One test with:
One test with:
One test with:
And one test with:
Description:
Steps to reproduce:
Where did the issue occur?
RPT log file:
RPT file
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