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Ported AGM_Explosives to ace. #4
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Marked locations where Scheduled Delay Execution will probably need to be used.
…ting anything to config. Will still need further testing once interaction is fully integrated.
Converted startTimer to CBA's perFrameEventHandler.
…ile. To reduce potential pain areas if a rename occurs.
Anyone care to give this a look see? Since interaction isn't working yet (from what I could tell). It's not entirely possible to see if it is working in game but I did some function calls and they mostly seemed to be working. |
I don't see anything wrong with the code having just skimmed it, everything is event based it seems for the most part. A couple style things I found odd, but nothing big, just the use of capital letters on engine functions, but I don't think we have a standard for that and it's just me being pedantic really. |
Tested in game with the calls as well seems to work fine except for interact. Merging in for pending interact finishing. |
Ongoing code cleanup
Remove null projectiles from iron dome nonTrackingProjectiles
Marked locations where Scheduled Delay Execution will probably need to be used.
*Relies on Interaction and Core to be fully ported before it will function correctly.