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Ported AGM_Explosives to ace. #4

Merged
merged 11 commits into from
Jan 14, 2015
Merged

Ported AGM_Explosives to ace. #4

merged 11 commits into from
Jan 14, 2015

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CorruptedHeart
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Marked locations where Scheduled Delay Execution will probably need to be used.

*Relies on Interaction and Core to be fully ported before it will function correctly.

@CorruptedHeart
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Anyone care to give this a look see?

Since interaction isn't working yet (from what I could tell). It's not entirely possible to see if it is working in game but I did some function calls and they mostly seemed to be working.

@NouberNou
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I don't see anything wrong with the code having just skimmed it, everything is event based it seems for the most part. A couple style things I found odd, but nothing big, just the use of capital letters on engine functions, but I don't think we have a standard for that and it's just me being pedantic really.

@jaynus
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jaynus commented Jan 14, 2015

Tested in game with the calls as well seems to work fine except for interact. Merging in for pending interact finishing.

jaynus added a commit that referenced this pull request Jan 14, 2015
@jaynus jaynus merged commit 01f16be into master Jan 14, 2015
@CorruptedHeart CorruptedHeart deleted the agmExplosivesPort branch January 14, 2015 07:18
nicolasbadano pushed a commit that referenced this pull request Apr 16, 2015
KoffeinFlummi pushed a commit that referenced this pull request Apr 20, 2015
MikeMatrix pushed a commit to MikeMatrix/ACE3 that referenced this pull request Aug 4, 2015
voiperr added a commit to voiperr/ACE3 that referenced this pull request Aug 11, 2015
SzwedzikPL pushed a commit to SzwedzikPL/ACE3 that referenced this pull request Jul 31, 2022
Remove null projectiles from iron dome nonTrackingProjectiles
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3 participants