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Arsenal - Add stat to show how AI will use ammo #8434

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merged 5 commits into from
Aug 29, 2023
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PabstMirror
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Mainly so I can find rockets that AI will actually shoot at infantry
but it's not a real stat, so I don't know if it really makes to show
maybe just show in editor but not in-game?

@veteran29
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maybe just show in editor but not in-game?

I think it makes sense to show this in editor or when current player is a zeus.

condition = QUOTE(is3DEN || !isNull getAssignedCuratorLogic player);

@veteran29 veteran29 added this to the 3.14.0 milestone Sep 12, 2021
@PabstMirror PabstMirror modified the milestones: 3.14.0, Ongoing Oct 5, 2021
@jonpas jonpas added kind/feature Release Notes: **ADDED:** and removed kind/added feature labels Oct 14, 2021
@veteran29
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Should this still be a draft?

@PabstMirror PabstMirror marked this pull request as ready for review August 29, 2023 15:27
@Drofseh
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Drofseh commented Aug 29, 2023

Could we add a getVariable to the condition?
That way a misisonmaker could enable it as well, say for the ace arsenal mission in the main menu

condition = QUOTE(is3DEN || !isNull getAssignedCuratorLogic player) || {missionNamesSpace getVariable [QQGVAR(showAIMagazineUse), false]});

my macro might be wrong there, but something like that

@PabstMirror PabstMirror modified the milestones: Ongoing, 3.16.0 Aug 29, 2023
@PabstMirror PabstMirror added kind/enhancement Release Notes: **IMPROVED:** and removed kind/feature Release Notes: **ADDED:** labels Aug 29, 2023
@PabstMirror PabstMirror changed the title Arsenal - Show magazine AI Usage Arsenal - Add stat to show how AI will use ammo Aug 29, 2023
@PabstMirror PabstMirror merged commit fdb7330 into master Aug 29, 2023
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@PabstMirror PabstMirror deleted the arseUsage branch August 29, 2023 19:34
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5 participants