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Medical Treatement - Add Grave Digging To Body Bags #9442

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Drofseh
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@Drofseh Drofseh commented Sep 29, 2023

When merged this pull request will:

  • Adds an action to dig a grave for a body bag.

IMPORTANT

  • If the contribution affects the documentation, please include your changes in this pull request so the documentation will appear on the website.
  • Development Guidelines are read, understood and applied.
  • Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

@@ -80,15 +101,21 @@ if (["ace_trenches"] call EFUNC(common,isModLoaded)) then {
[1.05, 0.02, 0.3] //position in centre of cross
] call EFUNC(interact_menu,createAction);

["Land_Grave_dirt_F", 0, [], _checkHeadstoneAction] call EFUNC(interact_menu,addActionToClass);
[missionNameSpace getVariable [QGVAR(graveClassname), "Land_Grave_dirt_F"], 0, [], _checkHeadstoneAction] call EFUNC(interact_menu,addActionToClass);
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I'm not sure about this
the action has a specific offset for that model and a "t" icon that we might not want to show on generic grave models

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Yeah the offset and icon will have to be updated when the new grave model @Marstruc is adding is merged.

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@PabstMirror a headstone icon like this suit you?
5dcec0595d1b770f62bb2095c2a6e266

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@LinkIsGrim LinkIsGrim added this to the 3.16.0 milestone Oct 1, 2023
@LinkIsGrim LinkIsGrim added the kind/enhancement Release Notes: **IMPROVED:** label Oct 1, 2023
@LinkIsGrim LinkIsGrim merged commit 8bf0772 into acemod:master Oct 1, 2023
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3 participants