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Basic Lenses #33
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acmertz
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Aug 5, 2015
Changes include: - Removed a couple entries from Ensemble.Editor.UI and moved them to Ensemble.Pages.Editor to be more compartmentalized. - Corrected some of the overflow positioning of the playback canvas and its controls (the upper half contents previously overflowed their bounds by a small amount due to an incorrect calculation). - Scaffold code preparation for #30, #33, and #86. The playback canvas and its controls are now part of the same container, making it easier to displace it in the event a mini-app is open.
acmertz
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Aug 6, 2015
Changes include: - Scaffold code for #33. Lenses can now be created, but don't currently do anything. - Lenses use the default picture duration during insertion and do not show a thumbnail image in the Timeline. - Lenses may not properly undo/redo after their creation. This will be fixed in a future update. - Projects containing Lenses will fail to load, causing Ensemble of One to get stuck on the loading screen. This will be fixed in a future update. - Fixed a bug with FileIO that could cause a crash when attempting to load a project with clip volume change forward History items.
acmertz
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Aug 7, 2015
Changes include: - Continued work on #33. Lenses can now be created, renamed, moved, trimmed, and deleted just like any other Clip items. - Lenses currently do nothing aside from take up space. They will affect Canvas rendering in a future update.
acmertz
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Aug 11, 2015
Changes include: - Additional scaffold code for #33. - Including GLFX library for WebGL graphics processing. Scaffold code currently causes a crash. - Updated UAP packaging to work with the Windows 10 RTM build (10240).
acmertz
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Aug 12, 2015
Changes include: - Continued prototyping #33. Lenses now display an "invert" effect. - Lenses are very, VERY slow in this implementation since all pixel manipulation is done on the CPU.
acmertz
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Aug 12, 2015
Changes include: - Continued work on #33.
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Add basic color effects ("Lenses") to the Editor. A lens effect lives in the Timeline with all other clips and may be used to manipulate the coloration of the playback canvas.
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