avoid double float arithmetic in FrequencyIn #1855
Merged
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FrequencyIn
was computing afloat
in an expression that included auint64_t
value. This causes software double precision floating arithmetic to be used, which brings a lot of extra code. The difference being calculated is between two closely spaced millisecond time values, so casting to 32 bits should be no problem.Changing the arithmetic to used
uint32_t
only saves about 3000 bytes, which should improve the space squeeze we are seeing on M0 Express builds a lot.Also fixed a minor issue that prevented disabling
puleseio
, discovered while I was turning features on and off to find the root cause of the issue.