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Releases · AdamLovattDevOps/elfbowling-recomp
v1.1 - controller support, full-screen AppImage
Linux AppImage
- Game controller support. Any SDL-supported pad works: A bowls (and clicks), the left stick, right stick or d-pad moves an on-screen pointer for the menus, Start is Enter, and B or Back is Esc. Moving the mouse hides the pointer again.
- Starts full screen. Set
PORT_FULLSCREEN=0for a window; F11 still toggles.
You still need your own 1999 Elf Bowling.exe (SHA-256 dceb5b89...de0c). Put it next to the AppImage as Elf Bowling.exe, or pick it on first launch.
The Windows zip and Android APK are unchanged; get them from v1.0.
Elf Bowling recomp v1.0
Native builds of Elf Bowling (1999) from the byte-matched decompilation.
You need your own original Elf Bowling.exe: SHA-256 dceb5b89544b20744091f55c8ec49d2baaf59bf530ce50a4c2a14d12b069de0c, 1,130,496 bytes. The game was freeware. On first launch each build asks for the file, checks it, and copies it into app storage. No game code, art or sound is included in these downloads.
- Windows x64: unzip and run
elfbowl.exe. - Linux x86_64:
chmod +xthe AppImage and run it. - Android (arm64 / x86_64, debug-signed): install the APK, then pick the exe when asked.
- iOS: build it yourself with
port/pkg/build_ipa.sh <team ID>. There is no IPA here, because it has to be signed with your own Apple account. - Hi-res 3x art: build from source with
make hireson desktop.