This is a little demo project that implements a C++ server using the WebSocket++ WebSocket library. It was originally created for a Club++ Workshop, and is provided here so that it might be used as the basis for future projects that require WebSocket server functionality.
The following libraries are bundled in the source tree, under the server/external
directory:
When compiling under MinGW, Boost.Thread is also required, due to a bug in MinGW that prevents WebSocket++ from using C++11 functionality alone (see this StackOverflow post for details.)
Building the server requires a recent version of the CMake build system. To build the server, invoke the following commands in the server
directory:
cmake .
cmake --build .
When compiling with Visual Studio under Windows, these command need to be run from the "Visual Studio Native Tools Command Prompt", which includes the neccessary build tools in the PATH
.
The bundled libraries are each covered by their own licenses:
- WebSocket++ - BSD 3-Clause License (see
server/external/LICENSE/websocketpp.txt
) - Asio - Boost Software License (see
server/external/LICENSE/asio.txt
) - JsonCpp - Public Domain / MIT License (see
server/external/LICENSE/jsoncpp.txt
)
All of the remaining code is licensed under the MIT License. See the file LICENSE
for details.