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Support for 48:9 aspect ratio (5760x1080 / 7680x1440) #264
Replies: 2 comments 1 reply
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Thanks! 48:9 is in Until then, on 0.1.10 you can already get it two ways:
If you try it, a screenshot and your Keep in mind 48:9 draws three times the pixels of 16:9 at the same internal resolution, so if the frame rate drops, a lower one (Settings > Graphics > Internal resolution) gives it back. |
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Also, one quick thing I noticed while testing: at 1080p 16:9 the image looks super sharp and clean, whereas in 48:9 even with framegen = 0 and resolution = 2160 it looks noticeably more jagged/low-res during live gameplay, even though screenshots look clean and sharp. Not sure if some internal passes or anti-aliasing buffers are still staying at a fixed 16:9 width, so I just wanted to mention it in case it helps! |








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Just wanted to say thanks for all the work you've put into mkw-recomp. Seeing this run natively on PC with Vulkan and getting 21:9 and 32:9 support so early on has been awesome.
Would it be possible to add a 48:9 preset to the aspect ratio options as well? I play on a triple-monitor setup 5760x1080 / 7680x1440 via NVIDIA Surround, and right now running in 48:9 stretches the image, while using the existing aspect ratio presets gives black bars on the sides. Running this at 48:9 would make for a much greater experience.
I'd really appreciate it if you could consider adding this alongside the existing ultrawide options whenever you have the time. Thanks again for everything you're doing with the project!
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