Skip to content
Zach Kinstner edited this page Nov 2, 2016 · 3 revisions

Videos, animations, posts, and articles about Hover UI Kit:


YouTube / Video / 2015-01-24

Hovercast is a customizable menu interface for virtual reality applications. It provides menu navigation, buttons, sliders, and toggles – all using simple, reliable gestures.

Comments/shares:

  • Finally a viable VR menu using Leap Motion... wow
  • Virtual operating system. The future begins. (translated)
  • This + Microsoft HoloLens
  • User Experience done in #vr. I love the way this pretty new field starts to pick up speed. #UX 
  • Good Job with this. I am going to try and incorporate this into a project.
  • virtual reality is making headway. Reminds me of the movie "The Lawnmower Man".

Social Media

prosthetic knowledge / Google+ / 2015-02-05

Hovercast VR Menu: Functional proof-of-concept demo by Aesthetic Interactive is an interface method for VR using your open hand as a menu system.

Jason Mayes / Google+ / 2015-02-06

Check out the #Hovercast VR Menu. A proof of concept demo as an #interface method for #VR . I like how things are attached to your fingers as you have somewhat decent control and knowledge of where your hands are, even when in a VR environment.

Comments/shares:

  • Now THIS is a great UI design for VR augmented apps!
  • This is a very novel and intuitive way to deal with menus in VR world.
  • this interface seems good for when you're on the move. Also, the frictionless sliding control is great.
  • Careful... Magic Leap might see this and put it in their patents.
  • This is a very novel and intuitive way to deal with menus in VR world.
  • I love seeing these concepts for 3D interaction taking off. When it was 'just' the O.Rift it was easy to think the paradigm shift was still five years or so from starting in earnest.

CyberPunk / Google+ / 2015-02-06

Hovercast VR Menu - An experimental, hand-based menu for Leap Motion and Oculus Rift: http://n0where.net/hovercast-vr-menu/

Twitter (sorry, not linked):

  • This finger-centric interface from @zachkinstner has some super cool concepts.
  • Oculus Rift met Leap Motion = <3
  • Your fingers are your natural interface. Next level of Steve Job's bold proposition w/ the iPhone
  • #OculusRift, #LeapMotion mashup delivers a new kind of virtual reality interface: #hovercast
  • Wow! Very Cool interface for #VirtualReality: #Hovercast #VR Menu: Demo 2015-01-24
  • The future of virtual reality gaming is here!
  • "Developers are planning to get our bodies to fully interact with these virtual environments"
  • More companies are combining @Oculus and @LeapMotion for new levels of virtual reality
  • "Oculus Rift, Leap Motion mashup delivers a new kind of virtual reality interface"
  • Check out this #Hovercast menu interface demo for #VR applications:
  • Pretty intense. Love the development of the virtual/physical UIs | Oculus Rift, Leap Motion mashup
  • Virtual reality may be better than we think
  • This is one interesting tech mashup we're definitely keeping our eyes on!
  • Oculus Rift, Leap Motion mashup Hovercast looks like a super cool immersive user interface concept
  • Future like the movies :)
  • Very happy to see a Leap Motion developer get so much love from the media. Congrats @zachkinstner!
  • New kind of virtual reality! #VR #oculusrift #socialmedia #RDM #tech #business #awesome #life
  • Amazing stuff by Aesthetic Interactive
  • Hovercast VR Menu - exciting to see some drop-in standards for UI in VR emerging. Maybe one day an entire OS?
  • WOW ! Aesthetic Interactive has released a slick #VR interace using oculus Rift & leapmotion
  • Awesome project - Hovercast VR Menu
  • The future of customized entertainment will be in the combined form of holography and hovercast.#vision #innovation
  • a new and more interactive interface for virtual reality (translated)

Prosthetic Knowledge / Blog post / 2015-02-05

Functional proof-of-concept demo by Aesthetic Interactive is an interface method for VR using your open hand as a menu system

With several animated GIFs created from the Hovercast YouTube video.


Jo Yardley's Second Life / Blog post / 2015-02-07

No matter how realistic VR will become, there will always be a need for menus.

Hovercast shows an interesting way of adding menus to your hands allowing you to choose options without having to remove your headset and find your keyboard or wave about in the top of your screen, as is the case with the Second Life Oculus Rift viewer.

With a 3D sensor such as the lovely ‘Leap Motion’ and this piece of software made by zachkinstner, you can get many options in a menu activated via your hands and fingers.

I love this and think that this will eventually be where we’ll be heading. A sensor will translate all your movements into VR and there will be no more need for a keyboard, mouse, etc.


Fast Company: Design / Article / 2015-02-10

This working prototype shows how gestural controls could be used for a simple VR menu.

There's a lot of exploration happening right now in the intersection of virtual reality and gestural control. By pairing an Oculus Rift headset and Leap Motion's gestural control reader, designers are creating innovative new interactive experiences. And with those technologies in mind, software developers Aesthetic Interactive have designed a user interface to place a VR menu literally at our fingertips.

To call up the Hovercast VR Menu, a user opens their hand towards their face and a menu for adjusting settings of a cubes demo environment automatically populates, radiating off the tips of the fingers.

The menu can be pulled up on one hand, and using the opposite hand, the settings are adjusted by pinching fingers or dragging a virtual slider. The prototype allows for tweaking the color, size, type of motion of the floating elements, and the camera angle by which the user views them.

It's impressive, watching the demo video, how seamlessly the gestures trigger the menu's commands, but we think Hovercast's coolest feature is the ability to go back to the previous menu by clenching your fist and then opening it again—an extremely intuitive gesture for "back." Hovercast's technology is built to be integrated into any VR experience, providing an easy way to adjust settings without using other hardware.


Art F City / Article / 2015-02-10

Ever since the advent of smart phones, hands have become the main conduit between ourselves and our technology. (Even Google Glass was designed to be activated by the tap of a finger.)

Yes, typing connected our fingers to our keyboards, but within the last several years, the entire motion of the hand has taken on a new role with swiping, shaking, or slicing our devices. Digital art has not ignored the potential of the hand—see “Digital Handwork” in Rhizome—and neither have tech start ups.

Aesthetic Interactive produced this GIF, and other animations, to demonstrate the Hovercast, a demo app allowing your fingers to become a menu in virtual-reality simulations. Coming to a screen near you.


Mashable / Article / 2015-02-11

During last month's CES, we happened upon a jerry-rigged set up from Razer OSVR that combined the Oculus Rift and the Leap Motion, an interesting, albeit clunky virtual reality gaming interface experiment.

Now a Michigan-based company called Aesthetic Interactive has put together a similar virtual reality dynamic using the two devices that offers a much slicker interface and a lot more control called Hovercast.

Aside from a slicker look, Hovercast is also meant to be a platform of sorts, allowing anyone to develop a customizable menu interface for virtual reality environments.

[...] another indication that the next step in virtual reality adoption is beyond mere visual immersion. Developers are planning to get our bodies to fully interact with these virtual environments.

It's not the Star Trek holodeck just yet, but you can start getting excited.


Leap Motion Blog / by @zachkinstner / Blog Post / 2015-02-13

[...] And all of this is easy, because every tool you need is in the palm of your hand.

Hovercast is a menu interface for virtual reality environments. Built as a tool for developers, it’s highly customizable, and can include many nested levels of selectors, toggles, triggers, and sliders. All menu actions – including navigation between levels – are controlled by simple hand movements and reliable gestures.

[and much more...]


Leap Motion Blog / by @zachkinstner / Blog Post / 2015-02-14

[...] For the array of new 3D input devices, especially in virtual reality, the lack of options and standards can create significant development challenges.

[...] I started to see a disappointing pattern: beyond each project’s primary features and interactions, the complexity increased dramatically.

Where there are problems, there is opportunity – so I began thinking about solutions. I realized that this “complexity wall” is an obstacle that almost any virtual reality project will face. I wanted to create a versatile user interface that could manage this complexity, without adding to the project’s learning curve. The Hovercast project was born.

[and much more...]

Includes several informal design guidelines for VR interfaces, tips for building VR tools, and some considerations for working with Leap Motion input.


Twitch.TV / Live Interview / Zach Kinstner with Wilbur Yu / 2015-03-17

Zach discusses his Hovercast and Hoverboard VR interface projects, his recent Fragmental 3D game, design and user experience with VR and Leap Motion, and more.


Leap Motion Blog / by Scott Kuehnert / Blog Post / 2015-03-08

I knew I needed to adopt a menu system of some sort. The new Arm HUD Widget by Leap Motion looked good, but I knew it wouldn’t be released for some time. Then I discovered Hovercast.

Hovercast opened up a world of possibilities within my application. Before integrating it, I didn’t quite appreciate how much the settings interactions impacted the utility of the application. [...] the colors rarely got modified by anyone; users just seemed to default to whatever presets came with the app. Now people can control the precise output color while in the game using sliders in Hovercast (that I mapped to hue, saturation, and brightness).

The novelty of seeing the menu at your fingertips seemed to be enough to entertain some people. They would sit and happily poke buttons for minutes before trying to draw anything.


Leap Motion Blog / by Alex Colgan / Blog Post / 2015-04-13

While our software is constantly getting better at tracking potential hand poses, some will always track better than others. Whenever possible, encourage users to keep their fingers splayed and hands perpendicular to the field of view – like the Hovercast Menu system at the top of this post. This is by far the most reliable VR tracking pose.

Displays a Hovercast animation as the header graphic.


Presentation at SVVR / by David Holz / see 14:03 / 2015-05-19

As we're losing these physical interfaces, you might ask, "Where do I put them?" [...] It gets very confusing. The trend we're seeing is what we call "virtual wearable interfaces" [...] [Hovercast] puts the interface on people's hands. [...] You're tilting your hand towards the camera, and these interface elements come out. [...] This is super-powerful and super-cool.

Clone this wiki locally