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Default implementation of _retrieve_colored_point_cloud()
#126
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_retrieve_colored_point_cloud()
_retrieve_colored_point_cloud()
Working with this I discovered two issues:
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Problem 2 described in my previous comment seems to be fixed by adding a read/write lock to the shared memory. I still need to investigate if my theory about problem 1 is correct. If it is that case that open3d sometimes reorders points, we should try to disable that. |
I'm still struggling to achieve 15 fps at 2K and neural depth mode:
With performance depth mode, it's just fast enough to run at ~15 fps:
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The State of this PR Strategic Re-evaluation |
Describe your changes
_retrieve_colored_point_cloud()
(untested). This will make theget_colored_point_cloud()
method available for Realsense camera's and theMultiprocessRGBDRecevier
.Checklist