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Please read the README Page for some descriptions about the simulation
- The target Webots version changed to R2018a_rev1
- No Webots PRO license required for running the simulation (thanks to Cyberbotics Ltd.). Now uses "Webots Benchmark" mode
- Replaced OS-specific world files with a cross-platform compatible world file
- Simplified world file added for AI development with less overhead
- Added a configuration file ('config.json') for setting options in game
- Renewed game rules (refer to Game Rules)
- Added collision detector between collision of AI Soccer agents and the ball. The collision data is transferred to team algorithms along with agents' position, orientation, and activeness data (refer to comments in player_skeleton example).
- Revised examples and added a Python reporter example
- Stabilized the simulation and AI Soccer agents
- Some bug fixes
- Target Webots version is changed to R2018a.
- Robots are cylindrical instead of cubic.
- The soccer field is larger than before.
- The soccer ball is slightly larger than before.
- The foul rules are modified and/or added (refer to Wiki page).
- New boolean fields are added to the Referee node to turn on/off some rules for more effective training of AI.
- More examples are added.
- Some bugfixes
- No kill or reboot needed after using wrong AI program
- Simulation reverts itself after each game to prevent
- gameTime can be set in TestReferee
- Commands from AI program are transferred to robots more frequently
- Field resets when the ball does not move much for 5 seconds
- Bug fix for the game being 50ms longer due to round-off error
- Bug fix for the penalty area detection error
- Added more examples