- Import the package to your VRChat avatar unity project.
- If not already, import Gogo Loco to the same project
- Under the Window options, click "Tools" -> "Gogo Loco Automator"
- Select your avatar and click "Select Avatar in scene" or drag your avatar into the avatar slot.
- Click "Add Gogo Loco" with or without Write Defaults (personal preference) to auto add Gogo loco
- Please note, this will replace any pre-existing custom animations.
- Under the Window options, click "Tools" -> "Gogo Loco Automator"
- Select your avatar and click "Select Avatar in scene" or drag your avatar into the avatar slot.
- Click "Assign Eyebones".
- Under the Window options, click "Tools" -> "Gogo Loco Automator"
- Select your avatar and click "Select Avatar in scene" or drag your avatar into the avatar slot.
- Click "Assign Blink Blendshape". You may get a popup dialog telling you to click the button again, click the button again.
- 0.05
- Added a button to auto assign the blink blend shape. There is unusual behavior where the first attempt cannot assign the index. The second attempt works fine.
- 0.04
- Added a button to auto assign eye bones for eye look. It uses what is assigned in the animator, and if that fails, looks through the hierarchy by name.
- 0.03
- Found an issue where Avatar Descriptor script got angry when added then edited immediately.
- Changed behavior of the descriptor checking method to only Get the descriptor.
- Added button for the end user to add an avatar descriptor.
- 0.02 Fixed issue where wrong controller was placed in Sitting and Tpose (controllers swapped) slots
- 0.01 Initial update