A Unity2D prototype platformer made for the jamdecasa.ro 2020 Game Jam. It was also the first Unity game I made, so Cristi helped a lot.
- It was a 3-days long game jam.
- The theme was "You only have 5 minutes!".
- There were 72 teams in total that participated and raised 40.710 RON through donations from partner companies and people that watched the stream where the games were played.
- Given 3-days we had to build something fast and easy with challenging gameplay.
- The theme was pretty rigid and we had to come up with gameplay that could be a challenge for up to 5 minutes.
- We came up with the idea to make a 2D stealth platformer. Kitsune is actually the word for Fox in Japanese and is meant to be slick and tricky.
- Not knowing exactly how hard it was to implement a grappling hook that works with Rigidbody, and it being one of the core mechanics, it took us too much, so we scrapped the idea.
- Because of point 4 we had to rush changing placeholders in the level to actual sprites. Lesson learned, scrap bad ideas faster.
- After the jam, Cristian changed most of the sprites and the level too.
- We used Unity's Collaborate for version control, after the jam I found out you can export the git commit history to Github.
- Alen Memenduf - programmed player and simple enemy path, level design, managed camera.
- Cristian Rosiu - programmed player and enemies' detection mechanic, UI menu, drawn the player sprite.
The items written above were the main focus of each of us. It was a team's work so the game design, play-testing, choosing assets, and overall decisions were done together.
All rights reserved by Alen Memenduf and Cristian Rosiu.