In this project I am trying to create a variable particle simulation framework utilizing OpenGL Compute Shaders and OpenGL 4.5. It is supposed to include a majority of currently available simulation techniques already, but should also be easily expandable by providing a modular infrastructure. At least that's the plan.
In my bachelor's thesis I already implemented a particle simulation framework using technologies such as OpenGL, OpenCL and JSON. This is going to be a complete reimplementation using Compute Shader which should yield better results.