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Glyph kit 0.2.0
Motion
- Every type moves. In HTML pages and decks, each type arrives once in the order that carries its point, then stays still: bars at one speed so the longest lands last, diagrams growing from their start along their lines, tables in reading order, journeys stage by stage, a before and after changing into its after. A small ↺ plays a figure again. Steps are 40ms and a figure settles within about 600ms. Reduced motion, print, Markdown and text show the figure as it is.
- Six processes keep moving: loop, funnel, states, queue, rollout and loading, in a Processes area with their own guide. They move exactly as in 0.1.0 and start from their still. A funnel accepts a list of steps or
{steps: [...]}. - A test result can move. Give
abResultreadings over time ({ days, readings: [{ day, people, variants }] }) and it steps through them: the intervals narrow, numbers change in place, and the verdict switches when the intervals part. Without readings it is drawn as before. - Motion timing and easing play at real speed. Each row gets its own box, all starting together, so 150ms against 200ms, or one curve against another, can be felt.
- Steadier playback. Moving diagrams redraw once per 120ms step, and only the one most in view plays. Deck titles appear whole; prototype buttons answer a press; hover only fires where hover exists.
- Standalone moving pages embed Departure Mono (with its SIL OFL notice) so they line up offline, have a Still button to pause them, and carry only the code their types need: the loop page drops from 206 KB to 110 KB.
Layouts
- Document layouts. Five new types put a whole deliverable on one page:
readout,dashboard,prSummary,designReviewandstatusUpdate. Each has fixed slots: a sentence, short lists and ordinary specs. Code places everything within 80 cells; figures share a row only when they fit with a 4-cell gap. HTML and PDF give one page in Departure Mono and the kit's palette, and a list of layouts exports as one document, a layout to a page. Guide:reference/areas/layouts.md. - Screen layouts.
appShell(header, sidebar, content),cardGrid,listDetailandmodalplace the screen primitives in regions inside one frame. - Bounded layouts. Every figure fits in 80 cells. Long labels are cut at 24 cells with
…; more than 16 rows end with "… and N more rows"; a layout that can't fit says so in plain words. - Stacked marks get room. Rows of bars, tracks and curves have a blank row between them; the state machine draws its transitions in lanes.
A cheaper skill
- Less to read. SKILL.md has the types picker inline and one render-and-fix loop (7.9 KB to 6.6 KB); area guides use tighter JSON (75 KB to 65 KB).
glyph-kit.mjs guide <type>prints one type's spec and notes without reading a whole guide. - Right first time. Labels cut with
…are listed on stderr with their limit, so the agent can shorten them. The agent works in the user's folder, not the skill's. - Faster. The command line loads only what a command needs; text that is only ASCII, box drawing and blocks skips Unicode segmentation, so figures draw about 4× faster.
- Reports show the figure as text in Departure Mono, coloured by role, so the page copies as text. The example report goes from 73 KB to 46 KB.
- Smaller install. The skill holds only what an agent needs; the zip is 205 KB with 60 types, down from 495 KB, and the plugin installs only
skills/glyph-kit.
Handoff
- Component anatomy. A new type,
anatomy, draws a component's container with its parts inside, numbered on their edges, and a legend of each part's name and rule; optional parts have dashed edges. Parts sit in a row (a text field) or a column (a card). It arrives part by part in number order, each part with its legend line.
Language
- Labels in any script. Widths count display cells, so Chinese, Japanese and Korean take two and graphemes stay whole. The lint flags mixed right-to-left text.
lang. An optional language tag, like"de"or"tr": numbers get local separators, uppercase follows the language, and HTML, decks, reports and MDX declare it.
60 types in ten areas. Existing specs need no changes; regenerate standalone pages to get the new player and the font.