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Description
Basic armour can not stop a cannon shot, no matter how thick the armour or how tiny the cannon:
1 block cannon pierces 120m (at least) of basic armour.
In comparison, system which has 1/4 the hp, is not pierced at all by the same weapon.
Schnell and nauvran and i could not find an obvious reason for that behaviour in the config, we assume its a game engine problem.
The fix i propose is this:
replace the armor value (0) of all basic blocks with 0.00001.
<ArmorValue>0</ArmorValue>
//becomes
<ArmorValue>0.0000001</ArmorValue>
This has several effects:
Basic armour behaves like it should. stacked basic has same pierce strength as single row basic.
Downside:
If you stack basic against advanced, the advanced armour value "hardens" the basic armour.
Composite armor becomes a thing.
Not ideal, but downside is far less bad than "butter basic" (TM nauvran)