Unity3D project in which I implemented and tested all the techniques I studied during the development of my bachelor´s thesis: Implementation of different post-processing effects and NPR techniques using Unity3D
Techniques implemented:
- Halftone post-processing effect
- Comic Shading
- Edge Detection
- Box/Gaussian Blur
- Bloom
- Depth of Field
- Color Grading
- Tone Mapping
- Automatic ¨smear frames¨ generation
- Oil painting post-processing effect
- Multi-resolution Screen Space Ambient Occlusion
I also used some assets from Unity´s Asset Store for better display of the techniques previously mentioned:
All the source code for the techniques implemented (from scripts and editor scripts to shaders) is located under the path: Assets/Resources/Research