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Unity project I'll be using to test out some shading and rendering techniques. 🌟

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AMS_ShaderLab

Unity3D project in which I implemented and tested all the techniques I studied during the development of my bachelor´s thesis: Implementation of different post-processing effects and NPR techniques using Unity3D

Techniques implemented:

  • Halftone post-processing effect
  • Comic Shading
  • Edge Detection
  • Box/Gaussian Blur
  • Bloom
  • Depth of Field
  • Color Grading
  • Tone Mapping
  • Automatic ¨smear frames¨ generation
  • Oil painting post-processing effect
  • Multi-resolution Screen Space Ambient Occlusion

I also used some assets from Unity´s Asset Store for better display of the techniques previously mentioned:

All the source code for the techniques implemented (from scripts and editor scripts to shaders) is located under the path: Assets/Resources/Research

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Unity project I'll be using to test out some shading and rendering techniques. 🌟

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