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signal.go
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signal.go
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package graceful
import (
"os"
"os/signal"
"sync"
"sync/atomic"
"time"
"github.com/gophergala/goffee/Godeps/_workspace/src/github.com/zenazn/goji/graceful/listener"
)
var mu sync.Mutex // protects everything that follows
var listeners = make([]*listener.T, 0)
var prehooks = make([]func(), 0)
var posthooks = make([]func(), 0)
var closing int32
var doubleKick, timeout time.Duration
var wait = make(chan struct{})
var stdSignals = []os.Signal{os.Interrupt}
var sigchan = make(chan os.Signal, 1)
// HandleSignals installs signal handlers for a set of standard signals. By
// default, this set only includes keyboard interrupts, however when the package
// detects that it is running under Einhorn, a SIGUSR2 handler is installed as
// well.
func HandleSignals() {
AddSignal(stdSignals...)
}
// AddSignal adds the given signal to the set of signals that trigger a graceful
// shutdown.
func AddSignal(sig ...os.Signal) {
signal.Notify(sigchan, sig...)
}
// ResetSignals resets the list of signals that trigger a graceful shutdown.
func ResetSignals() {
signal.Stop(sigchan)
}
// PreHook registers a function to be called before any of this package's normal
// shutdown actions. All listeners will be called in the order they were added,
// from a single goroutine.
func PreHook(f func()) {
mu.Lock()
defer mu.Unlock()
prehooks = append(prehooks, f)
}
// PostHook registers a function to be called after all of this package's normal
// shutdown actions. All listeners will be called in the order they were added,
// from a single goroutine, and are guaranteed to be called after all listening
// connections have been closed, but before Wait() returns.
//
// If you've Hijacked any connections that must be gracefully shut down in some
// other way (since this library disowns all hijacked connections), it's
// reasonable to use a PostHook to signal and wait for them.
func PostHook(f func()) {
mu.Lock()
defer mu.Unlock()
posthooks = append(posthooks, f)
}
// Shutdown manually triggers a shutdown from your application. Like Wait,
// blocks until all connections have gracefully shut down.
func Shutdown() {
shutdown(false)
}
// ShutdownNow triggers an immediate shutdown from your application. All
// connections (not just those that are idle) are immediately closed, even if
// they are in the middle of serving a request.
func ShutdownNow() {
shutdown(true)
}
// DoubleKickWindow sets the length of the window during which two back-to-back
// signals are treated as an especially urgent or forceful request to exit
// (i.e., ShutdownNow instead of Shutdown). Signals delivered more than this
// duration apart are treated as separate requests to exit gracefully as usual.
//
// Setting DoubleKickWindow to 0 disables the feature.
func DoubleKickWindow(d time.Duration) {
if d < 0 {
return
}
mu.Lock()
defer mu.Unlock()
doubleKick = d
}
// Timeout sets the maximum amount of time package graceful will wait for
// connections to gracefully shut down after receiving a signal. After this
// timeout, connections will be forcefully shut down (similar to calling
// ShutdownNow).
//
// Setting Timeout to 0 disables the feature.
func Timeout(d time.Duration) {
if d < 0 {
return
}
mu.Lock()
defer mu.Unlock()
timeout = d
}
// Wait for all connections to gracefully shut down. This is commonly called at
// the bottom of the main() function to prevent the program from exiting
// prematurely.
func Wait() {
<-wait
}
func init() {
go sigLoop()
}
func sigLoop() {
var last time.Time
for {
<-sigchan
now := time.Now()
mu.Lock()
force := doubleKick != 0 && now.Sub(last) < doubleKick
if t := timeout; t != 0 && !force {
go func() {
time.Sleep(t)
shutdown(true)
}()
}
mu.Unlock()
go shutdown(force)
last = now
}
}
var preOnce, closeOnce, forceOnce, postOnce, notifyOnce sync.Once
func shutdown(force bool) {
preOnce.Do(func() {
mu.Lock()
defer mu.Unlock()
for _, f := range prehooks {
f()
}
})
if force {
forceOnce.Do(func() {
closeListeners(force)
})
} else {
closeOnce.Do(func() {
closeListeners(force)
})
}
postOnce.Do(func() {
mu.Lock()
defer mu.Unlock()
for _, f := range posthooks {
f()
}
})
notifyOnce.Do(func() {
close(wait)
})
}
func closeListeners(force bool) {
atomic.StoreInt32(&closing, 1)
var wg sync.WaitGroup
defer wg.Wait()
mu.Lock()
defer mu.Unlock()
wg.Add(len(listeners))
for _, l := range listeners {
go func(l *listener.T) {
defer wg.Done()
l.Close()
if force {
l.DrainAll()
} else {
l.Drain()
}
}(l)
}
}